You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time. Also cleaned up some random stuff along the way: - relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now) - header guards are deprecated, use #pragma once instead (all compilers support it now) - space between multiple template brackets is no longer required (all compilers support >> now) - NULL to nullptr, OVERRIDE to override - spelling errors, whitespace, line breaks [CL 2104067 by Max Preussner in Main branch]
67 lines
1.6 KiB
C++
67 lines
1.6 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
|
|
/** Type definition for shared pointers to instances of FDeviceManagerModel. */
|
|
typedef TSharedPtr<class FDeviceManagerModel> FDeviceManagerModelPtr;
|
|
|
|
/** Type definition for shared references to instances of FDeviceManagerModel. */
|
|
typedef TSharedRef<class FDeviceManagerModel> FDeviceManagerModelRef;
|
|
|
|
|
|
/**
|
|
* Implements a view model for the messaging debugger.
|
|
*/
|
|
class FDeviceManagerModel
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* Gets the device service that is currently selected in the device browser.
|
|
*
|
|
* @return The selected device service.
|
|
*/
|
|
ITargetDeviceServicePtr GetSelectedDeviceService( ) const
|
|
{
|
|
return SelectedDeviceService;
|
|
}
|
|
|
|
/**
|
|
* Selects the specified device service (or none if nullptr).
|
|
*
|
|
* @param DeviceService The device service to select.
|
|
*/
|
|
void SelectDeviceService( const ITargetDeviceServicePtr& DeviceService )
|
|
{
|
|
if (SelectedDeviceService != DeviceService)
|
|
{
|
|
SelectedDeviceService = DeviceService;
|
|
SelectedDeviceServiceChangedEvent.Broadcast();
|
|
}
|
|
}
|
|
|
|
public:
|
|
|
|
/**
|
|
* Gets an event delegate that is invoked when the selected device service has changed.
|
|
*
|
|
* @return The event delegate.
|
|
*/
|
|
DECLARE_EVENT(FDeviceManagerModel, FOnSelectedDeviceServiceChanged);
|
|
FOnSelectedDeviceServiceChanged& OnSelectedDeviceServiceChanged( )
|
|
{
|
|
return SelectedDeviceServiceChangedEvent;
|
|
}
|
|
|
|
private:
|
|
|
|
// Holds the currently selected target device service.
|
|
ITargetDeviceServicePtr SelectedDeviceService;
|
|
|
|
private:
|
|
|
|
// Holds an event delegate that is invoked when the selected message has changed.
|
|
FOnSelectedDeviceServiceChanged SelectedDeviceServiceChangedEvent;
|
|
};
|