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224 lines
7.2 KiB
C++
224 lines
7.2 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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/**
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* Thread safe set helper
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**/
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struct FThreadSet
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{
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FCriticalSection SynchronizationObject;
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TSet<FString> FilesInFlight;
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void Add(const FString& Key)
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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check(Key.Len());
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FilesInFlight.Add(Key);
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}
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void Remove(const FString& Key)
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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FilesInFlight.Remove(Key);
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}
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bool Exists(const FString& Key)
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{
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FScopeLock ScopeLock(&SynchronizationObject);
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return FilesInFlight.Contains(Key);
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}
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};
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/**
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* Async task to handle the fire and forget async put
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**/
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class FCachePutAsyncWorker
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{
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public:
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/** Cache Key for the put to InnerBackend **/
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FString CacheKey;
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/** Data for the put to InnerBackend **/
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TArray<uint8> Data;
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/** Backend to use for storage, my responsibilities are about async puts **/
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FDerivedDataBackendInterface* InnerBackend;
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/** Memory based cache to clear once the put is finished **/
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FDerivedDataBackendInterface* InflightCache;
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/** We remember outstanding puts so that we don't do them redundantly **/
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FThreadSet* FilesInFlight;
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/**If true, then do not attempt skip the put even if CachedDataProbablyExists returns true **/
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bool bPutEvenIfExists;
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/** Constructor
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*/
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FCachePutAsyncWorker(const TCHAR* InCacheKey, const TArray<uint8>* InData, FDerivedDataBackendInterface* InInnerBackend, bool InbPutEvenIfExists, FDerivedDataBackendInterface* InInflightCache, FThreadSet* InInFilesInFlight)
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: CacheKey(InCacheKey)
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, Data(*InData)
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, InnerBackend(InInnerBackend)
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, InflightCache(InInflightCache)
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, FilesInFlight(InInFilesInFlight)
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, bPutEvenIfExists(InbPutEvenIfExists)
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{
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check(InnerBackend);
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}
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/** Call the inner backend and when that completes, remove the memory cache */
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void DoWork()
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{
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bool bOk = true;
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InnerBackend->PutCachedData(*CacheKey, Data, bPutEvenIfExists);
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if (InflightCache)
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{
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if (!InnerBackend->CachedDataProbablyExists(*CacheKey))
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{
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// retry
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InnerBackend->PutCachedData(*CacheKey, Data, false);
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if (!InnerBackend->CachedDataProbablyExists(*CacheKey))
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{
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UE_LOG(LogDerivedDataCache, Warning, TEXT("FDerivedDataBackendAsyncPutWrapper: Put failed, keeping in memory copy %s."),*CacheKey);
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bOk = false;
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}
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}
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}
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if (bOk && InflightCache)
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{
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InflightCache->RemoveCachedData(*CacheKey, /*bTransient=*/ false); // we can remove this from the temp cache, since the real cache will hit now
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}
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FilesInFlight->Remove(CacheKey);
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FDerivedDataBackend::Get().AddToAsyncCompletionCounter(-1);
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}
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/** Give the name for external event viewers
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* @return the name to display in external event viewers
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*/
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static const TCHAR *Name()
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{
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return TEXT("FCachePutAsyncWorker");
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}
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/** Indicates to the thread pool that this task is abandonable */
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bool CanAbandon()
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{
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return true;
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}
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/** Abandon routine, we need to remove the item from the in flight cache because something might be waiting for that */
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void Abandon()
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{
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if (InflightCache)
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{
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InflightCache->RemoveCachedData(*CacheKey, /*bTransient=*/ false); // we can remove this from the temp cache, since the real cache will hit now
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}
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FilesInFlight->Remove(CacheKey);
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FDerivedDataBackend::Get().AddToAsyncCompletionCounter(-1);
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}
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};
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/**
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* A backend wrapper that coordinates async puts. This means that a Get will hit an in-memory cache while the async put is still in flight.
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**/
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class FDerivedDataBackendAsyncPutWrapper : public FDerivedDataBackendInterface
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{
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public:
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/**
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* Constructor
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*
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* @param InInnerBackend Backend to use for storage, my responsibilities are about async puts
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* @param bCacheInFlightPuts if true, cache in-flight puts in a memory cache so that they hit immediately
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*/
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FDerivedDataBackendAsyncPutWrapper(FDerivedDataBackendInterface* InInnerBackend, bool bCacheInFlightPuts)
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: InnerBackend(InInnerBackend)
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, InflightCache(bCacheInFlightPuts ? (new FMemoryDerivedDataBackend) : NULL)
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{
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check(InnerBackend);
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}
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/** return true if this cache is writable **/
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virtual bool IsWritable()
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{
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return InnerBackend->IsWritable();
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}
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/**
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* Synchronous test for the existence of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @return true if the data probably will be found, this can't be guaranteed because of concurrency in the backends, corruption, etc
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*/
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virtual bool CachedDataProbablyExists(const TCHAR* CacheKey)
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{
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return (InflightCache && InflightCache->CachedDataProbablyExists(CacheKey)) || InnerBackend->CachedDataProbablyExists(CacheKey);
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}
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/**
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* Synchronous retrieve of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param OutData Buffer to receive the results, if any were found
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* @return true if any data was found, and in this case OutData is non-empty
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*/
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virtual bool GetCachedData(const TCHAR* CacheKey, TArray<uint8>& OutData)
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{
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if (InflightCache && InflightCache->GetCachedData(CacheKey, OutData))
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{
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return true;
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}
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bool bSuccess = InnerBackend->GetCachedData(CacheKey, OutData);
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return bSuccess;
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}
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/**
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* Asynchronous, fire-and-forget placement of a cache item
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*
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* @param CacheKey Alphanumeric+underscore key of this cache item
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* @param InData Buffer containing the data to cache, can be destroyed after the call returns, immediately
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* @param bPutEvenIfExists If true, then do not attempt skip the put even if CachedDataProbablyExists returns true
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*/
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virtual void PutCachedData(const TCHAR* CacheKey, TArray<uint8>& InData, bool bPutEvenIfExists) override
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{
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if (!InnerBackend->IsWritable())
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{
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return; // no point in continuing down the chain
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}
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if (FilesInFlight.Exists(CacheKey))
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{
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return; // if it is already on its way, we don't need to send it again
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}
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if (InflightCache)
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{
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if (InflightCache->CachedDataProbablyExists(CacheKey))
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{
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return; // if it is already on its way, we don't need to send it again
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}
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InflightCache->PutCachedData(CacheKey, InData, true); // temp copy stored in memory while the async task waits to complete
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}
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FilesInFlight.Add(CacheKey);
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FDerivedDataBackend::Get().AddToAsyncCompletionCounter(1);
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(new FAutoDeleteAsyncTask<FCachePutAsyncWorker>(CacheKey, &InData, InnerBackend, bPutEvenIfExists, InflightCache.GetOwnedPointer(), &FilesInFlight))->StartBackgroundTask();
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}
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virtual void RemoveCachedData(const TCHAR* CacheKey, bool bTransient) override
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{
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if (!InnerBackend->IsWritable())
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{
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return; // no point in continuing down the chain
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}
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while (FilesInFlight.Exists(CacheKey))
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{
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FPlatformProcess::Sleep(0.0f); // this is an exception condition (corruption), spin and wait for it to clear
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}
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if (InflightCache)
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{
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InflightCache->RemoveCachedData(CacheKey, bTransient);
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}
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InnerBackend->RemoveCachedData(CacheKey, bTransient);
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}
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private:
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/** Backend to use for storage, my responsibilities are about async puts **/
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FDerivedDataBackendInterface* InnerBackend;
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/** Memory based cache to deal with gets that happen while an async put is still in flight **/
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TScopedPointer<FDerivedDataBackendInterface> InflightCache;
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/** We remember outstanding puts so that we don't do them redundantly **/
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FThreadSet FilesInFlight;
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};
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