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fcc5666066eacd748ad00a88a0955d15832cd4c4
UnrealEngineUWP
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jason hoerner
fcc5666066
UDN bug fix: UStaticMeshEditorSubsystem::SetLodScreenSizes should allow values greater than 1.0. Originally it was clamped to 1.0, as the user interface sliders were clamped at that, but it's possible and useful to numerically set them outside that range, and the automation command shouldn't disallow it.
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#jira none #rb Jason.Nadro [CL 26050594 by jason hoerner in ue5-main branch]
2023-06-16 10:12:57 -04:00
..
Developer
Fix ExecCmds Automation queueing command line to support input like -exccmds="Automation RunTest MyTest,Automation List,Automation Quit"
2023-06-16 09:52:35 -04:00
Editor
UDN bug fix: UStaticMeshEditorSubsystem::SetLodScreenSizes should allow values greater than 1.0. Originally it was clamped to 1.0, as the user interface sliders were clamped at that, but it's possible and useful to numerically set them outside that range, and the automation command shouldn't disallow it.
2023-06-16 10:12:57 -04:00
Programs
Honor the editor-only state of sparse class data properties in their accessors
2023-06-16 09:39:30 -04:00
Runtime
Fix incorrect point sampling for Specular LUT and and revert dithering.
2023-06-16 10:10:58 -04:00
ThirdParty
OCIO: Added ARM64 architecture builds, now matching openexr coverage.
2023-06-15 10:37:23 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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