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CL# 2453024: added navigation filter to EQS pathfinding tests
CL# 2466155: added batch pathfinding test for EQS
CL# 2466237: EQS generators will now cache NavLocation of items if navmesh projection is enabled
CL# 2466356: added support for deprecated nodes in EQS editor
CL# 2466358: pathing grid EQS generator is now deprecated
CL# 2466439: added failsafe in EQS editor for recreating missing nodes
CL# 2467466: fixed recreating test nodes in EQS graph
CL# 2467476: disabled HPA* in pathfinding EQS test
CL# 2467508: removed hierarchical pathfinding option from EQS tests
CL# 2468574: EQS generators will now cache NavLocation of items if navmesh projection is enabled (crash fix)
[CL 2472208 by Lukasz Furman in Main branch]
14 lines
424 B
C++
14 lines
424 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EnvironmentQueryGraphNode_Root.generated.h"
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UCLASS()
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class UEnvironmentQueryGraphNode_Root : public UEnvironmentQueryGraphNode
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{
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GENERATED_UCLASS_BODY()
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virtual void AllocateDefaultPins() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual bool HasErrors() const override { return false; }
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};
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