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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Public
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Thomas Sarkanen bb193db1aa Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 5356908
#rb none

[CL 5360337 by Thomas Sarkanen in Dev-Anim branch]
2019-03-11 12:18:32 -04:00
..
Blueprint
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00
Internationalization
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4683693
2019-01-07 05:38:46 -05:00
Misc
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00
Serialization
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 5356908
2019-03-11 12:18:32 -04:00
Templates
Dynamic Multicast delegates can now specify that their storage be stored in a sparse allocation for delegates that are expected to be bound rarely. The memory usage of an unbound sparse delegate is 1 byte instead of 16 bytes (for the empty array), however, a bound sparse delegate will have access overhead to retrieve the invocation list from the sparse object annotation.
2019-03-06 18:02:30 -05:00
UObject
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 5356908
2019-03-11 12:18:32 -04:00
CoreUObject.h
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00
CoreUObjectSharedPCH.h
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00
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