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UnrealEngineUWP
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UnrealEngineUWP
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Windows
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Ben Marsh
5e99a41f55
Live Coding: Restore patched module state if a packaged game is quick restarted.
...
#rb none #jira UE-77396 #rnx [CL 7713241 by Ben Marsh in 4.23 branch]
2019-08-04 15:02:15 -04:00
..
LiveCoding
Live Coding: Use FPlatformMisc::RequestExit(true) when quick restarting an application, to ensure that logs are flushed and the session is not considered an abnormal termination.
2019-08-04 11:01:19 -04:00
LiveCodingServer
Live Coding: Restore patched module state if a packaged game is quick restarted.
2019-08-04 15:02:15 -04:00
ShaderFormatD3D
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
2019-06-11 18:27:07 -04:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
WindowsTargetPlatform
Remove OpenGL4 from the DefaultRHI list
2019-07-31 11:59:21 -04:00