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UnrealEngineUWP
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fc89441d7cf841a4796cbffa9c89584ba9bec310
UnrealEngineUWP
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Engine
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Source
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Localization
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History
Jamie Dale
a1db40a9d1
Added option for confidental platforms to avoid splitting localization from restricted targets
...
#jira UE-76465 #rb Josh.Adams #rnx [CL 7065678 by Jamie Dale in 4.23 branch]
2019-06-18 14:34:08 -04:00
..
Serialization
Added support for splitting off per-platform localization
2019-01-21 11:07:47 -05:00
LocalizationConfigurationScript.cpp
Copying //UE4/Dev-Enterprise @ cl 6890376 to Dev-Main (//UE4/Dev-Main)
2019-06-07 11:22:52 -04:00
LocalizationModule.cpp
Added whitespace validation to LocRes compilation, and added flags to control which validation to run on a per-target basis
2019-02-28 11:46:11 -05:00
LocalizationSettings.cpp
…
LocalizationSourceControlUtil.cpp
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LocalizationTargetTypes.cpp
Allow game localization targets to gather engine sources from an out-of-source project
2019-02-19 17:04:12 -05:00
LocTextHelper.cpp
Added option for confidental platforms to avoid splitting localization from restricted targets
2019-06-18 14:34:08 -04:00
LocTextHelperTests.cpp
…
PortableObjectFormatDOM.cpp
…
PortableObjectPipeline.cpp
Added support for splitting off per-platform localization
2019-01-21 11:07:47 -05:00
TextLocalizationResourceGenerator.cpp
Added whitespace validation to LocRes compilation, and added flags to control which validation to run on a per-target basis
2019-02-28 11:46:11 -05:00