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fc83d2c85bc2b280183180aaf2a92d02e7f5dd49
UnrealEngineUWP/Engine/Source/Developer/AssetTools
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Alexis Matte 73d83c6a38 To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.

#rb danny.couture
#jira UEENT-3936
#rnx

[CL 14812920 by Alexis Matte in ue5-main branch]
2020-11-25 11:17:08 -04:00
..
Private
To protect the skeletalmesh when using async operations like build or re-import we deprecate all public member variables of USkeletalMesh class and create the necessary getter and setter. Those member will stay public but will be move to private in a future release.
2020-11-25 11:17:08 -04:00
Public
Add asset file path length to content browser tooltip
2020-11-19 17:21:15 -04:00
AssetTools.Build.cs
Split InterchangeCore module and add an InterchangeEngine module to make dependencies more easy to manage. The out of process worker cannot compile with Engine and do not need the interchangemanager.
2020-09-25 10:45:38 -04:00
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