You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira none #review-18030584 #robomerge 5.0 [CL 18031381 by mikko mononen in ue5-main branch]
204 lines
6.0 KiB
C++
204 lines
6.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "StateTree.h"
|
|
#include "StateTreeEvaluatorBase.h"
|
|
#include "StateTreeTaskBase.h"
|
|
#include "CoreMinimal.h"
|
|
#include "StateTreeDelegates.h"
|
|
|
|
UStateTree::UStateTree(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
}
|
|
|
|
bool UStateTree::IsValidStateTree() const
|
|
{
|
|
// Valid tree must have at least one state.
|
|
return States.Num() > 0;
|
|
}
|
|
|
|
|
|
#if WITH_EDITOR
|
|
void UStateTree::ResetBaked()
|
|
{
|
|
States.Reset();
|
|
Conditions.Reset();
|
|
Transitions.Reset();
|
|
|
|
RuntimeStorageItems.Reset();
|
|
RuntimeStorageStruct = nullptr;
|
|
RuntimeStorageOffsets.Reset();
|
|
RuntimeStorageDefaultValue.Reset();
|
|
ExternalItems.Reset();
|
|
PropertyBindings.Reset();
|
|
|
|
NumLinkedItems = 0;
|
|
}
|
|
|
|
void UStateTree::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
|
|
{
|
|
if (PropertyChangedEvent.MemberProperty && PropertyChangedEvent.Property)
|
|
{
|
|
if (PropertyChangedEvent.MemberProperty->GetFName() == GET_MEMBER_NAME_CHECKED(UStateTree, Schema))
|
|
{
|
|
UE::StateTree::Delegates::OnSchemaChanged.Broadcast(*this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UStateTree::GetAssetRegistryTags(TArray<FAssetRegistryTag>& OutTags) const
|
|
{
|
|
static const FName SchemaTag(TEXT("Schema"));
|
|
|
|
const FString SchemaClassName = Schema ? Schema->GetClass()->GetName() : TEXT("");
|
|
OutTags.Add(FAssetRegistryTag(SchemaTag, SchemaClassName, FAssetRegistryTag::TT_Alphabetical));
|
|
|
|
Super::GetAssetRegistryTags(OutTags);
|
|
}
|
|
#endif // WITH_EDITOR
|
|
|
|
void UStateTree::PostLoad()
|
|
{
|
|
Super::PostLoad();
|
|
|
|
PropertyBindings.ResolvePaths();
|
|
|
|
Link();
|
|
|
|
#if WITH_EDITOR
|
|
InitRuntimeStorage();
|
|
#else
|
|
// Item offsets still need to be calculated in non editor target since the struct sizes might be different.
|
|
checkf(RuntimeStorageOffsets.Num() == 0, TEXT("RuntimeStorageOffsets is transient and should only be computed once."));
|
|
|
|
for (TFieldIterator<FProperty> PropertyIt(RuntimeStorageStruct); PropertyIt; ++PropertyIt)
|
|
{
|
|
FStructProperty* StructProperty = CastField<FStructProperty>(*PropertyIt);
|
|
checkf(StructProperty, TEXT("RuntimeStorageStruct is expected to only contain Struct properties"));
|
|
RuntimeStorageOffsets.Emplace(StructProperty->Struct, StructProperty->GetOffset_ForInternal());
|
|
}
|
|
#endif // WITH_EDITOR
|
|
}
|
|
|
|
void UStateTree::BeginDestroy()
|
|
{
|
|
Super::BeginDestroy();
|
|
|
|
// Destroy the runtime storage before the UScriptStruct it uses gets removed.
|
|
RuntimeStorageDefaultValue.Reset();
|
|
}
|
|
|
|
void UStateTree::ResolvePropertyPaths()
|
|
{
|
|
// TODO: find better hook when to call this. Currently this gets called from StateTreeComponent, it should be called once PostLoad() or when entering SIE/PIE in editor.
|
|
PropertyBindings.ResolvePaths();
|
|
}
|
|
|
|
void UStateTree::Link()
|
|
{
|
|
FStateTreeLinker Linker;
|
|
|
|
const int32 BaseIndex = PropertyBindings.GetSourceStructNum();
|
|
Linker.SetItemBaseIndex(BaseIndex);
|
|
|
|
for (FInstancedStruct& RuntimeItem : RuntimeStorageItems)
|
|
{
|
|
if (FStateTreeEvaluatorBase* Eval = RuntimeItem.GetMutablePtr<FStateTreeEvaluatorBase>())
|
|
{
|
|
Eval->Link(Linker);
|
|
}
|
|
else if (FStateTreeTaskBase* Task = RuntimeItem.GetMutablePtr<FStateTreeTaskBase>())
|
|
{
|
|
Task->Link(Linker);
|
|
}
|
|
}
|
|
|
|
ExternalItems = Linker.GetItemDescs();
|
|
|
|
NumLinkedItems = BaseIndex + ExternalItems.Num();
|
|
}
|
|
|
|
void UStateTree::InitRuntimeStorage()
|
|
{
|
|
RuntimeStorageStruct = nullptr;
|
|
RuntimeStorageOffsets.Reset();
|
|
RuntimeStorageDefaultValue.Reset();
|
|
|
|
// Check that the items are valid before trying to create the type.
|
|
// The structs can become invalid i.e. because of missing type.
|
|
bool bValid = true;
|
|
for (const FInstancedStruct& Item : RuntimeStorageItems)
|
|
{
|
|
if (!Item.IsValid())
|
|
{
|
|
bValid = false;
|
|
break;
|
|
}
|
|
}
|
|
if (!bValid)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const FString StructName = GetName() + TEXT("_RuntimeStorage");
|
|
|
|
// Remove existing struct of same name.
|
|
UScriptStruct* OldStruct = FindObject<UScriptStruct>(this, *StructName);
|
|
if (OldStruct)
|
|
{
|
|
const FString OldStructName = MakeUniqueObjectName(OldStruct->GetOuter(), OldStruct->GetClass(), *FString::Printf(TEXT("%s_TRASH"), *OldStruct->GetName())).ToString();
|
|
OldStruct->SetFlags(RF_NewerVersionExists);
|
|
OldStruct->ClearFlags(RF_Public | RF_Standalone);
|
|
OldStruct->SetStructTrashed(/*bIsTrash*/true);
|
|
OldStruct->Rename(*OldStructName, nullptr, REN_DontCreateRedirectors|REN_ForceNoResetLoaders);
|
|
}
|
|
|
|
UScriptStruct* NewStruct = NewObject<UScriptStruct>(this, *StructName, RF_Public);
|
|
|
|
if (Schema)
|
|
{
|
|
NewStruct->SetSuperStruct(Schema->GetStorageSuperStruct());
|
|
}
|
|
|
|
// Append all evaluators and tasks.
|
|
// Since properties are stored in linked list, add in reverse order so that we retain the correct order in output.
|
|
TArray<FStructProperty*> NewProperties;
|
|
NewProperties.SetNumZeroed(RuntimeStorageItems.Num());
|
|
for (int32 ItemIndex = RuntimeStorageItems.Num() - 1; ItemIndex >= 0; ItemIndex--)
|
|
{
|
|
const FInstancedStruct& ItemPtr = RuntimeStorageItems[ItemIndex];
|
|
UScriptStruct* ItemStruct = const_cast<UScriptStruct*>(ItemPtr.GetScriptStruct());
|
|
FName PropName(FString::Printf(TEXT("%s%d"), *ItemStruct->GetName(), NewProperties.Num()));
|
|
FStructProperty* NewStructProperty = new FStructProperty(NewStruct, PropName, RF_Public);
|
|
NewStructProperty->Struct = ItemStruct;
|
|
|
|
NewStruct->AddCppProperty(NewStructProperty);
|
|
|
|
NewProperties[ItemIndex] = NewStructProperty;
|
|
}
|
|
|
|
// Finalize the struct
|
|
NewStruct->Bind();
|
|
NewStruct->StaticLink(/*bRelinkExistingProperties*/true);
|
|
|
|
// Store item offsets for fast struct view creation at runtime.
|
|
TArray<FStateTreeRuntimeStorageItemOffset> NewItemOffsets;
|
|
for (FStructProperty* StructProperty : NewProperties)
|
|
{
|
|
NewItemOffsets.Emplace(StructProperty->Struct, StructProperty->GetOffset_ForInternal());
|
|
}
|
|
check(RuntimeStorageItems.Num() == NewItemOffsets.Num());
|
|
|
|
// Instantiate default value
|
|
RuntimeStorageDefaultValue.InitializeAs(NewStruct);
|
|
for (int i = 0; i < NewItemOffsets.Num(); i++)
|
|
{
|
|
const FStateTreeRuntimeStorageItemOffset& Item = NewItemOffsets[i];
|
|
uint8* Dest = RuntimeStorageDefaultValue.GetMutableMemory() + Item.Offset;
|
|
Item.Struct->CopyScriptStruct(Dest, RuntimeStorageItems[i].GetMemory());
|
|
}
|
|
|
|
RuntimeStorageOffsets = NewItemOffsets;
|
|
RuntimeStorageStruct = NewStruct;
|
|
}
|