Files
UnrealEngineUWP/Engine/Source/Developer/Virtualization/Private/VirtualizationManager.cpp
aurel cordonnier fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00

838 lines
31 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "VirtualizationManager.h"
#include "HAL/PlatformTime.h"
#include "IVirtualizationBackend.h"
#include "Misc/CommandLine.h"
#include "Misc/ConfigCacheIni.h"
#include "Misc/CoreDelegates.h"
#include "Misc/PackageName.h"
#include "Misc/PackagePath.h"
#include "Misc/Parse.h"
#include "Misc/Paths.h"
#include "Misc/ScopeLock.h"
#include "ProfilingDebugging/CookStats.h"
#include "VirtualizationFilterSettings.h"
namespace UE::Virtualization
{
UE_REGISTER_VIRTUALIZATION_SYSTEM(UE::Virtualization::FVirtualizationManager, Default);
/** Utility struct, similar to FScopeLock but allows the lock to be enabled/disabled more easily */
struct FConditionalScopeLock
{
UE_NONCOPYABLE(FConditionalScopeLock);
FConditionalScopeLock(FCriticalSection* InSyncObject, bool bShouldLock)
{
checkf(InSyncObject != nullptr, TEXT("InSyncObject must point to a valid FCriticalSection"));
if (bShouldLock)
{
SyncObject = InSyncObject;
SyncObject->Lock();
}
else
{
SyncObject = nullptr;
}
}
/** Destructor that performs a release on the synchronization object. */
~FConditionalScopeLock()
{
if (SyncObject != nullptr)
{
SyncObject->Unlock();
}
}
private:
FCriticalSection* SyncObject;
};
/* Utility function for building up a lookup table of all available IBackendFactory interfaces*/
FVirtualizationManager::FRegistedFactories FindBackendFactories()
{
FVirtualizationManager::FRegistedFactories BackendFactories;
TArray<IVirtualizationBackendFactory*> FactoriesArray = IModularFeatures::Get().GetModularFeatureImplementations<IVirtualizationBackendFactory>(FName("VirtualizationBackendFactory"));
for (IVirtualizationBackendFactory* FactoryInterface : FactoriesArray)
{
checkf(FactoryInterface != nullptr, TEXT("A nullptr was added to the modular features for 'VirtualizationBackendFactory'"));
const FName FactoryName = FactoryInterface->GetName();
if (!BackendFactories.Contains(FactoryName))
{
BackendFactories.Add(FactoryName, FactoryInterface);
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Duplicate IBackendFactory found! Name '%s'"), *FactoryName.ToString());
}
}
return BackendFactories;
}
/* Utility function for finding entries in a given string*/
TArray<FString> ParseEntries(const FString& Data)
{
TArray<FString> Entries;
const TCHAR* DataPtr = *Data;
const TCHAR* EntryLabel = TEXT("Entry=");
const int32 EntryLabelLength = FCString::Strlen(EntryLabel);
FString ConfigEntryName;
while (FParse::Value(DataPtr, EntryLabel, ConfigEntryName))
{
Entries.Add(ConfigEntryName);
// Skip head so we can look for any additional entries (note that we might not skip past the existing
// entry has we have no idea how much whitespace was ignored by FParse, but it will be enough)
DataPtr += EntryLabelLength + ConfigEntryName.Len();
}
return Entries;
}
/**
* Profiling data allowing us to track how payloads are being push/pulled during the lifespan of the process. Note that as all backends are
* created at the same time, we don't need to add locked when accessing the maps. In addition FCookStats is thread safe when adding hits/misses
* so we don't have to worry about that either.
* We keep the FCookStats here rather than as a member of IVirtualizationBackend to try and avoid the backends needing to be aware of the data that
* we are gathering at all. This way all profiling code is kept to this cpp.
*/
namespace Profiling
{
#if ENABLE_COOK_STATS
TMap<FString, FCookStats::CallStats> CacheStats;
TMap<FString, FCookStats::CallStats> PushStats;
TMap<FString, FCookStats::CallStats> PullStats;
void CreateStats(const IVirtualizationBackend& Backend)
{
CacheStats.Add(Backend.GetDebugString());
PushStats.Add(Backend.GetDebugString());
PullStats.Add(Backend.GetDebugString());
}
FCookStats::CallStats& GetCacheStats(const IVirtualizationBackend& Backend)
{
return *CacheStats.Find(Backend.GetDebugString());
}
FCookStats::CallStats& GetPushStats(const IVirtualizationBackend& Backend)
{
return *PushStats.Find(Backend.GetDebugString());
}
FCookStats::CallStats& GetPullStats(const IVirtualizationBackend& Backend)
{
return *PullStats.Find(Backend.GetDebugString());
}
/** Returns true if we have gathered any profiling data at all */
bool HasProfilingData()
{
auto HasAccumulatedData = [](const TMap<FString, FCookStats::CallStats>& Stats)->bool
{
for (const auto& Iterator : Stats)
{
if (Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter) > 0)
{
return true;
}
if (Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Miss, FCookStats::CallStats::EStatType::Counter) > 0)
{
return true;
}
}
return false;
};
return HasAccumulatedData(CacheStats) || HasAccumulatedData(PushStats) || HasAccumulatedData(PullStats);
}
void LogStats()
{
if (!HasProfilingData())
{
return; // Early out if we have no data
}
UE_LOG(LogVirtualization, Log, TEXT(""));
UE_LOG(LogVirtualization, Log, TEXT("Virtualization ProfileData"));
UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
if (CacheStats.Num() > 0)
{
UE_LOG(LogVirtualization, Log, TEXT("%-40s|%17s|%12s|%14s|"), TEXT("Caching Data"), TEXT("TotalSize (MB)"), TEXT("TotalTime(s)"), TEXT("DataRate(MB/S)"));
UE_LOG(LogVirtualization, Log, TEXT("----------------------------------------|-----------------|------------|--------------|"));
for (const auto& Iterator : CacheStats)
{
const double Time = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles) * FPlatformTime::GetSecondsPerCycle();
const int64 DataSizeMB = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes) / (1024 * 1024);
const double MBps = Time != 0.0 ? (DataSizeMB / Time) : 0.0;
UE_LOG(LogVirtualization, Log, TEXT("%-40.40s|%17" UINT64_FMT "|%12.3f|%14.3f|"),
*Iterator.Key,
DataSizeMB,
Time,
MBps);
}
UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
}
if (PushStats.Num() > 0)
{
UE_LOG(LogVirtualization, Log, TEXT("%-40s|%17s|%12s|%14s|"), TEXT("Pushing Data"), TEXT("TotalSize (MB)"), TEXT("TotalTime(s)"), TEXT("DataRate(MB/S)"));
UE_LOG(LogVirtualization, Log, TEXT("----------------------------------------|-----------------|------------|--------------|"));
for (const auto& Iterator : PushStats)
{
const double Time = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles) * FPlatformTime::GetSecondsPerCycle();
const int64 DataSizeMB = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes) / (1024 * 1024);
const double MBps = Time != 0.0 ? (DataSizeMB / Time) : 0.0;
UE_LOG(LogVirtualization, Log, TEXT("%-40.40s|%17" UINT64_FMT "|%12.3f|%14.3f|"),
*Iterator.Key,
DataSizeMB,
Time,
MBps);
}
UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
}
if (PullStats.Num() > 0)
{
UE_LOG(LogVirtualization, Log, TEXT("%-40s|%17s|%12s|%14s|"), TEXT("Pulling Data"), TEXT("TotalSize (MB)"), TEXT("TotalTime(s)"), TEXT("DataRate(MB/S)"));
UE_LOG(LogVirtualization, Log, TEXT("----------------------------------------|-----------------|------------|--------------|"));
for (const auto& Iterator : PullStats)
{
const double Time = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles) * FPlatformTime::GetSecondsPerCycle();
const int64 DataSizeMB = Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes) / (1024 * 1024);
const double MBps = Time != 0.0 ? (DataSizeMB / Time) : 0.0;
UE_LOG(LogVirtualization, Log, TEXT("%-40.40s|%17" UINT64_FMT "|%12.3f|%14.3f|"),
*Iterator.Key,
DataSizeMB,
Time,
MBps);
}
UE_LOG(LogVirtualization, Log, TEXT("======================================================================================="));
}
}
#endif // ENABLE_COOK_STATS
} //namespace Profiling
FVirtualizationManager::FVirtualizationManager()
: bEnablePayloadPushing(true)
, bEnableCacheAfterPull(true)
, MinPayloadLength(0)
, BackendGraphName(TEXT("ContentVirtualizationBackendGraph_None"))
, bForceSingleThreaded(false)
, bFailPayloadPullOperations(false)
, bValidateAfterPushOperation(false)
{
UE_LOG(LogVirtualization, Log, TEXT("Virtualization manager created"));
// Allows us to log the profiling data on process exit.
// TODO: We should just be able to call the logging in the destructor, but
// we need to fix the startup/shutdown ordering of Mirage first.
COOK_STAT(FCoreDelegates::OnExit.AddStatic(Profiling::LogStats));
FConfigFile PlatformEngineIni;
if (FConfigCacheIni::LoadLocalIniFile(PlatformEngineIni, TEXT("Engine"), true))
{
ApplySettingsFromConfigFiles(PlatformEngineIni);
ApplyDebugSettingsFromConfigFiles(PlatformEngineIni);
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load config file settings for content virtualization"));
}
ApplySettingsFromCmdline();
MountBackends();
}
FVirtualizationManager::~FVirtualizationManager()
{
UE_LOG(LogVirtualization, Log, TEXT("Destroying backends"));
LocalCachableBackends.Empty();
PersistentStorageBackends.Empty();
PullEnabledBackends.Empty();
AllBackends.Empty(); // This will delete all backends and beyond this point all references to them are invalid
UE_LOG(LogVirtualization, Log, TEXT("Virtualization manager destroyed"));
}
bool FVirtualizationManager::IsEnabled() const
{
return !AllBackends.IsEmpty();
}
bool FVirtualizationManager::PushData(const FPayloadId& Id, const FCompressedBuffer& Payload, EStorageType StorageType, const FPackagePath& PackageContext)
{
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::PushData);
if (!Id.IsValid())
{
// TODO: Should an invalid FPayloadId be an expected input, if so demote this from Warning->Verbose
UE_LOG(LogVirtualization, Warning, TEXT("Attempting to push a virtualized payload with an invalid FPayloadId"));
return false;
}
FConditionalScopeLock _(&ForceSingleThreadedCS, bForceSingleThreaded);
// Early out if there are no backends or if the pushing of payloads has been disabled
if (!IsEnabled() || bEnablePayloadPushing == false)
{
return false;
}
// Early out if we have no payload
if (Payload.GetCompressedSize() == 0)
{
// TODO: Should an invalid payload be an expected input, if so demote this from Warning->Verbose
UE_LOG(LogVirtualization, Warning, TEXT("Attempting to push an invalid virtualized payload (id: %s)"), *Id.ToString());
return false;
}
// Early out if the payload length is below our minimum required length
if ((int64)Payload.GetCompressedSize() < MinPayloadLength)
{
UE_LOG( LogVirtualization,
Verbose,
TEXT("Attempting to push a virtualized payload (id: %s) that is smaller (%" UINT64_FMT ") than the MinPayloadLength (%" INT64_FMT ")"),
*Id.ToString(), Payload.GetCompressedSize(), MinPayloadLength);
return false;
}
if (!ShouldVirtualizePackage(PackageContext))
{
UE_LOG( LogVirtualization, Verbose, TEXT("Payload '%s' for package '%s' will not be virtualized due to filtering"),
*Id.ToString(), *PackageContext.GetDebugName());
return false;
}
// TODO: Note that all push operations are currently synchronous, probably
// should change to async at some point, although this makes handling failed
// pushed much more difficult.
int32 ErrorCount = 0;
bool bWasPayloadPushed = false;
FBackendArray& Backends = StorageType == EStorageType::Local ? LocalCachableBackends : PersistentStorageBackends;
for (IVirtualizationBackend* Backend : Backends)
{
const EPushResult Result = TryPushDataToBackend(*Backend, Id, Payload) ? EPushResult::Success : EPushResult::Failed;
UE_CLOG(Result != EPushResult::Failed, LogVirtualization, Verbose, TEXT("[%s] Pushed the payload '%s'"), *Backend->GetDebugString(), *Id.ToString());
UE_CLOG(Result == EPushResult::Failed, LogVirtualization, Error, TEXT("[%s] Failed to push the payload '%s'"), *Backend->GetDebugString(), *Id.ToString());
if (Result == EPushResult::Failed)
{
ErrorCount++;
}
// Debugging operation where we immediately try to pull the payload after each push (when possible) and assert
// that the pulled payload is the same as the original
if (bValidateAfterPushOperation && Result != EPushResult::Failed && Backend->SupportsPullOperations())
{
FCompressedBuffer PulledPayload = PullDataFromBackend(*Backend, Id);
checkf(Payload.GetRawHash() == PulledPayload.GetRawHash(), TEXT("[%s] Failed to pull payload '%s' after it was pushed to backend"),
*Backend->GetDebugString(), *Id.ToString());
}
}
UE_CLOG(ErrorCount == Backends.Num(), LogVirtualization, Error, TEXT("Payload '%s' failed to be pushed to any backend'"), *Id.ToString());
// For local storage we consider the push to have failed only if ALL backends gave an error, if at least one backend succeeded then the operation succeeded.
// For persistent storage we require that all backends succeeded, so any errors will fail the push operation.
return StorageType == EStorageType::Local ? ErrorCount < Backends.Num() : ErrorCount == 0;
}
FCompressedBuffer FVirtualizationManager::PullData(const FPayloadId& Id)
{
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::PullData);
if (!Id.IsValid())
{
// TODO: See below, should errors here be fatal?
UE_LOG(LogVirtualization, Error, TEXT("Attempting to pull a virtualized payload with an invalid FPayloadId"));
return FCompressedBuffer();
}
if (PullEnabledBackends.IsEmpty())
{
// TODO: See below, should errors here be fatal?
UE_LOG(LogVirtualization, Error, TEXT("Payload '%s' failed to be pulled as there are no backends mounted!'"), *Id.ToString());
return FCompressedBuffer();
}
if (bFailPayloadPullOperations)
{
UE_LOG(LogVirtualization, Error, TEXT("Payload '%s' failed to be pulled as the debug option 'FailPayloadPullOperations' is enabled!"), *Id.ToString());
return FCompressedBuffer();
}
FConditionalScopeLock _(&ForceSingleThreadedCS, bForceSingleThreaded);
for (IVirtualizationBackend* Backend : PullEnabledBackends)
{
FCompressedBuffer Payload = PullDataFromBackend(*Backend, Id);
if (Payload)
{
if (bEnableCacheAfterPull)
{
CachePayload(Id, Payload, Backend);
}
return Payload;
}
}
// TODO: Maybe this should be a fatal error? If we keep it as an error we need to make sure any calling
// code handles it properly.
// Could be worth extending ::PullData to return error codes instead so we can make a better distinction
// between the payload not being found in any of the backends and one or more of the backends failing.
UE_LOG(LogVirtualization, Error, TEXT("Payload '%s' failed to be pulled from any backend'"), *Id.ToString());
return FCompressedBuffer();
}
FPayloadActivityInfo FVirtualizationManager::GetPayloadActivityInfo() const
{
FPayloadActivityInfo Info;
#if ENABLE_COOK_STATS
for (const auto& Iterator : Profiling::CacheStats)
{
Info.Cache.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
Info.Cache.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
Info.Cache.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
}
for (const auto& Iterator : Profiling::PushStats)
{
Info.Push.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
Info.Push.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
Info.Push.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
}
for (const auto& Iterator : Profiling::PullStats)
{
Info.Pull.PayloadCount += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Counter);
Info.Pull.TotalBytes += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Bytes);
Info.Pull.CyclesSpent += Iterator.Value.GetAccumulatedValueAnyThread(FCookStats::CallStats::EHitOrMiss::Hit, FCookStats::CallStats::EStatType::Cycles);
}
#endif // ENABLE_COOK_STATS
return Info;
}
void FVirtualizationManager::ApplySettingsFromConfigFiles(const FConfigFile& PlatformEngineIni)
{
UE_LOG(LogVirtualization, Log, TEXT("Loading virtualization manager settings from config files..."));
bool bEnablePayloadPushingFromIni = false;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("EnablePushToBackend"), bEnablePayloadPushingFromIni))
{
bEnablePayloadPushing = bEnablePayloadPushingFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tEnablePushToBackend : %s"), bEnablePayloadPushing ? TEXT("true") : TEXT("false") );
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].EnablePushToBackend from config file!"));
}
bool bEnableCacheAfterPullFromIni = false;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("EnableCacheAfterPull"), bEnableCacheAfterPullFromIni))
{
bEnableCacheAfterPull = bEnableCacheAfterPullFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tCachePulledPayloads : %s"), bEnableCacheAfterPull ? TEXT("true") : TEXT("false"));
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].EnableCacheAfterPull from config file!"));
}
int64 MinPayloadLengthFromIni = 0;
if (PlatformEngineIni.GetInt64(TEXT("Core.ContentVirtualization"), TEXT("MinPayloadLength"), MinPayloadLengthFromIni))
{
MinPayloadLength = MinPayloadLengthFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tMinPayloadLength : %" INT64_FMT), MinPayloadLength );
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].MinPayloadLength from config file!"));;
}
FString BackendGraphNameFromIni;
if (PlatformEngineIni.GetString(TEXT("Core.ContentVirtualization"), TEXT("BackendGraph"), BackendGraphNameFromIni))
{
BackendGraphName = BackendGraphNameFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tBackendGraphName : %s"), *BackendGraphName );
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].BackendGraph from config file!"));;
}
bool bFilterEngineContentFromIni = true;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("FilterEngineContent"), bFilterEngineContentFromIni))
{
bFilterEngineContent = bFilterEngineContentFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tFilterEngineContent : %s"), bFilterEngineContent ? TEXT("true") : TEXT("false"));
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].FilterEngineContent from config file!"));
}
bool bFilterEnginePluginContentFromIni = true;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualization"), TEXT("FilterEnginePluginContent"), bFilterEnginePluginContentFromIni))
{
bFilterEnginePluginContent = bFilterEnginePluginContentFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tFilterEnginePluginContent : %s"), bFilterEnginePluginContent ? TEXT("true") : TEXT("false"));
}
else
{
UE_LOG(LogVirtualization, Error, TEXT("Failed to load [Core.ContentVirtualization].FilterEnginePluginContent from config file!"));
}
}
void FVirtualizationManager::ApplySettingsFromCmdline()
{
FString CmdlineGraphName;
if (FParse::Value(FCommandLine::Get(), TEXT("-BackendGraph="), CmdlineGraphName))
{
UE_LOG(LogVirtualization, Log, TEXT("Backend graph overriden from the cmdline: '%s'"), *CmdlineGraphName);
BackendGraphName = CmdlineGraphName;
}
if (FParse::Param(FCommandLine::Get(), TEXT("VirtualizationForceSingleThreaded")))
{
bForceSingleThreaded = true;
UE_LOG(LogVirtualization, Log, TEXT("ForceSingleThreaded overriden from the cmdline: true"));
}
}
void FVirtualizationManager::ApplyDebugSettingsFromConfigFiles(const FConfigFile& PlatformEngineIni)
{
UE_LOG(LogVirtualization, Log, TEXT("Loading virtualization manager debugging settings from config files..."));
// Note that the debug settings are optional and could be left out of the config files entirely
bool bForceSingleThreadedFromIni = false;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualizationDebugOptions"), TEXT("ForceSingleThreaded"), bForceSingleThreadedFromIni))
{
bForceSingleThreaded = bForceSingleThreadedFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tForceSingleThreaded : %s"), bForceSingleThreaded ? TEXT("true") : TEXT("false"));
}
bool bFailPayloadPullOperationsFromIni = false;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualizationDebugOptions"), TEXT("FailPayloadPullOperations"), bFailPayloadPullOperationsFromIni))
{
bFailPayloadPullOperations = bFailPayloadPullOperationsFromIni;
UE_LOG(LogVirtualization, Log, TEXT("\tFailPayloadPullOperations : %s"), bFailPayloadPullOperations ? TEXT("true") : TEXT("false"));
}
bool bValidateAfterPushOperationFromIni = false;
if (PlatformEngineIni.GetBool(TEXT("Core.ContentVirtualizationDebugOptions"), TEXT("ValidateAfterPushOperation"), bValidateAfterPushOperationFromIni))
{
bValidateAfterPushOperation = bValidateAfterPushOperationFromIni;
UE_LOG(LogVirtualization, Log, TEXT("ValidateAfterPushOperation : %s"), bValidateAfterPushOperation ? TEXT("true") : TEXT("false"));
}
// Some debug options will cause intentional breaks or slow downs for testing purposes, if these are enabled then we should give warning/errors
// so it is clear in the log that future failures are being caused by the given dev option.
UE_CLOG(bForceSingleThreaded, LogVirtualization, Warning, TEXT("ForceSingleThreaded is enabled, virtualization will run in single threaded mode and may be slower!"));
UE_CLOG(bFailPayloadPullOperations, LogVirtualization, Error, TEXT("FailPayloadPullOperations is enabled, all virtualization pull operations will fail!"));
UE_CLOG(bValidateAfterPushOperation, LogVirtualization, Error, TEXT("ValidateAfterPushOperation is enabled, each push will be followed by a pull to validate it!"));
}
void FVirtualizationManager::MountBackends()
{
UE_LOG(LogVirtualization, Log, TEXT("Mounting virtualization backends..."));
const FRegistedFactories FactoryLookupTable = FindBackendFactories();
UE_LOG(LogVirtualization, Verbose, TEXT("Found %d backend factories"), FactoryLookupTable.Num());
const TCHAR* GraphName = *BackendGraphName;
if(!GConfig->DoesSectionExist(GraphName, GEngineIni))
{
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the backend graph: '%s' [ini=%s]."), GraphName, *GEngineIni);
}
UE_LOG(LogVirtualization, Log, TEXT("Using backend graph: '%s'"), GraphName);
// It is important to parse the local storage hierarchy first so those backends will show up before the
// persistent storage backends in 'PullEnabledBackends'.
ParseHierarchy(GraphName, TEXT("LocalStorageHierarchy"), FactoryLookupTable, LocalCachableBackends);
ParseHierarchy(GraphName, TEXT("PersistentStorageHierarchy"), FactoryLookupTable, PersistentStorageBackends);
}
void FVirtualizationManager::ParseHierarchy(const TCHAR* GraphName, const TCHAR* HierarchyKey, const FRegistedFactories& FactoryLookupTable, FBackendArray& PushArray)
{
FString HierarchyData;
if (!GConfig->GetString(GraphName, HierarchyKey, HierarchyData, GEngineIni))
{
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the '%s' entry for the content virtualization backend graph '%s' [ini=%s]."), HierarchyKey, GraphName, *GEngineIni);
}
if (HierarchyData.IsEmpty())
{
UE_LOG(LogVirtualization, Fatal, TEXT("The '%s' entry for backend graph '%s' is empty [ini=%s]."), HierarchyKey, GraphName, *GEngineIni);
}
TArray<FString> Entries = ParseEntries(HierarchyData);
UE_LOG(LogVirtualization, Log, TEXT("The backend graph hierarchy '%s' has %d entries"), HierarchyKey, Entries.Num());
for (const FString& Entry : Entries)
{
CreateBackend(GraphName, Entry, FactoryLookupTable, PushArray);
}
}
bool FVirtualizationManager::CreateBackend(const TCHAR* GraphName, const FString& ConfigEntryName, const FRegistedFactories& FactoryLookupTable, FBackendArray& PushArray)
{
// All failures in this method are considered fatal, however it still returns true/false in case we decide
// to be more forgiving in the future.
UE_LOG(LogVirtualization, Log, TEXT("Attempting to create back end entry '%s'"), *ConfigEntryName);
FString BackendData;
if (!GConfig->GetString(GraphName, *ConfigEntryName, BackendData, GEngineIni))
{
UE_LOG(LogVirtualization, Fatal, TEXT("Unable to find the entry '%s' in the content virtualization backend graph '%s' [ini=%s]."), *ConfigEntryName, GraphName, *GEngineIni);
return false;
}
FString BackendType;
if (FParse::Value(*BackendData, TEXT("Type="), BackendType) && !BackendType.IsEmpty())
{
// Put the rest of the ini file entry into a string to pass to the backend.
FString Cmdine = BackendData.RightChop(BackendData.Find(BackendType) + BackendType.Len());
Cmdine.RemoveFromEnd(TEXT(")"));
UE::Virtualization::IVirtualizationBackendFactory* const* FactoryPtr = FactoryLookupTable.Find(FName(BackendType));
if (FactoryPtr != nullptr && *FactoryPtr != nullptr)
{
IVirtualizationBackendFactory* Factory = *FactoryPtr;
TUniquePtr<IVirtualizationBackend> Backend = Factory->CreateInstance(ConfigEntryName);
if (Backend == nullptr)
{
UE_LOG(LogVirtualization, Fatal, TEXT("IVirtualizationBackendFactory '%s' failed to create an instance!"), *Factory->GetName().ToString());
return false;
}
if (Backend->Initialize(Cmdine))
{
AddBackend(MoveTemp(Backend), PushArray);
}
else
{
UE_LOG(LogVirtualization, Fatal, TEXT("Backend '%s' reported errors when initializing"), *ConfigEntryName);
return false;
}
}
else
{
UE_LOG(LogVirtualization, Fatal, TEXT("No backend factory found that can create the type '%s'"), *BackendType);
return false;
}
}
else
{
UE_LOG(LogVirtualization, Fatal, TEXT("No 'Type=' entry found for '%s' in the config file"), *ConfigEntryName);
return false;
}
return true;
}
void FVirtualizationManager::AddBackend(TUniquePtr<IVirtualizationBackend> Backend, FBackendArray& PushArray)
{
checkf(!AllBackends.Contains(Backend), TEXT("Adding the same virtualization backend (%s) multiple times!"), *Backend->GetDebugString());
// Move ownership of the backend to AllBackends
AllBackends.Add(MoveTemp(Backend));
// Get a reference pointer to use in the other backend arrays
IVirtualizationBackend* BackendRef = AllBackends.Last().Get();
if (BackendRef->SupportsPullOperations())
{
PullEnabledBackends.Add(BackendRef);
}
if (BackendRef->SupportsPushOperations())
{
PushArray.Add(BackendRef);
}
COOK_STAT(Profiling::CreateStats(*BackendRef));
UE_LOG(LogVirtualization, Log, TEXT("Mounted backend: %s"), *BackendRef->GetDebugString());
}
void FVirtualizationManager::CachePayload(const FPayloadId& Id, const FCompressedBuffer& Payload, const IVirtualizationBackend* BackendSource)
{
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::CachePayload);
// We start caching at the first (assumed to be fastest) local cache backend.
for (IVirtualizationBackend* BackendToCache : LocalCachableBackends)
{
if (BackendToCache == BackendSource)
{
return; // No point going past BackendSource
}
bool bResult = TryCacheDataToBackend(*BackendToCache, Id, Payload);
UE_CLOG( !bResult, LogVirtualization, Warning,
TEXT("Failed to cache payload '%s' to backend '%s'"),
*Id.ToString(),
*BackendToCache->GetDebugString());
// Debugging operation where we immediately try to pull the payload after each push (when possible) and assert
// that the pulled payload is the same as the original
if (bValidateAfterPushOperation && bResult && BackendToCache->SupportsPullOperations())
{
FCompressedBuffer PulledPayload = PullDataFromBackend(*BackendToCache, Id);
checkf(Payload.GetRawHash() == PulledPayload.GetRawHash(), TEXT("[%s] Failed to pull payload '%s' after it was cached to backend"),
*BackendToCache->GetDebugString(), *Id.ToString());
}
}
}
bool FVirtualizationManager::TryCacheDataToBackend(IVirtualizationBackend& Backend, const FPayloadId& Id, const FCompressedBuffer& Payload)
{
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetCacheStats(Backend)));
const EPushResult Result = Backend.PushData(Id, Payload);
if (Result == EPushResult::Success)
{
COOK_STAT(Timer.AddHit(Payload.GetCompressedSize()));
}
return Result != EPushResult::Failed;
}
bool FVirtualizationManager::TryPushDataToBackend(IVirtualizationBackend& Backend, const FPayloadId& Id, const FCompressedBuffer& Payload)
{
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetPushStats(Backend)));
const EPushResult Result = Backend.PushData(Id, Payload);
if (Result == EPushResult::Success)
{
COOK_STAT(Timer.AddHit(Payload.GetCompressedSize()));
}
return Result != EPushResult::Failed;
}
FCompressedBuffer FVirtualizationManager::PullDataFromBackend(IVirtualizationBackend& Backend, const FPayloadId& Id)
{
COOK_STAT(FCookStats::FScopedStatsCounter Timer(Profiling::GetPullStats(Backend)));
FCompressedBuffer Payload = Backend.PullData(Id);
if (!Payload.IsNull())
{
COOK_STAT(Timer.AddHit(Payload.GetCompressedSize()));
}
return Payload;
}
bool FVirtualizationManager::ShouldVirtualizePackage(const FPackagePath& PackagePath) const
{
TRACE_CPUPROFILER_EVENT_SCOPE(FVirtualizationManager::ShouldVirtualizePackage);
// We require a valid mounted path for filtering
if (!PackagePath.IsMountedPath())
{
return true;
}
TStringBuilder<256> PackageName;
PackagePath.AppendPackageName(PackageName);
TStringBuilder<64> MountPointName;
TStringBuilder<256> MountPointPath;
TStringBuilder<256> RelativePath;
if (!FPackageName::TryGetMountPointForPath(PackageName, MountPointName, MountPointPath, RelativePath))
{
return true;
}
if (bFilterEngineContent)
{
// Do not virtualize engine content
if (MountPointName.ToView() == TEXT("/Engine/"))
{
return false;
}
}
if (bFilterEnginePluginContent)
{
// Do not virtualize engine plugin content
if (FPaths::IsUnderDirectory(MountPointPath.ToString(), FPaths::EnginePluginsDir()))
{
return false;
}
}
const UVirtualizationFilterSettings* Settings = GetDefault<UVirtualizationFilterSettings>();
if (Settings != nullptr)
{
const FStringView PackageNameView = PackageName.ToView();
for (const FString& Exclusion : Settings->ExcludePackagePaths)
{
if (Exclusion.EndsWith(TEXT("/")))
{
// Directory path, exclude everything under it
if (PackageNameView.StartsWith(Exclusion))
{
return false;
}
}
else
{
// Path to an asset, exclude if it matches exactly
if (PackageNameView == Exclusion)
{
return false;
}
}
}
}
return true;
}
} // namespace UE::Virtualization