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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971 [CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
35 lines
1.1 KiB
INI
35 lines
1.1 KiB
INI
[Audio]
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; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
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PlatformHeadroomDB=0
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[SystemSettings]
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r.setres=1280x720
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fx.NiagaraAllowRuntimeScalabilityChanges=1
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;Perplatform to PerQualityLevel conversion mapping for platform groups
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QualityLevelMapping="high"
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[SystemSettingsEditor]
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;r.RHICmdBypass=1
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[/Script/SourceCodeAccess.SourceCodeAccessSettings]
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PreferredAccessor=VisualStudioCode
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[TextureStreaming]
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; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
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PoolSizeVRAMPercentage=70
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[DeviceProfileManager]
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DeviceProfileSelectionModule="LinuxDeviceProfileSelector"
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[ConsoleVariables]
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; [RCL] 2017-10-09: if you get a crash with CacheOptimizeIndexBuffer, uncomment the line below and report a problem (refer to UE-23791).
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;r.TriangleOrderOptimization=2
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; larger timeout since drivers may take longer time
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g.TimeoutForBlockOnRenderFence=60000
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[PlatformCrypto]
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PlatformRequiresDataCrypto=True
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[OnlineSubsystem]
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LocalPlatformName=LNX
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