Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCodeAnalyzer/UnrealCodeAnalyzer.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

37 lines
905 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealCodeAnalyzer : ModuleRules
{
public UnrealCodeAnalyzer(TargetInfo Target)
{
bEnableExceptions = false;
AddEngineThirdPartyPrivateStaticDependencies(Target, "llvm");
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Projects"
});
PublicIncludePaths.AddRange(new string[] {
"Runtime/Launch/Public",
"ThirdParty/llvm/3.5.0/include"
});
PrivateIncludePaths.AddRange(new string[] {
"Runtime/Launch/Private", // For LaunchEngineLoop.cpp include
"Runtime/Launch/Public",
"Programs/UnrealCodeAnalyzer/Public",
"Programs/UnrealCodeAnalyzer/Private",
"ThirdParty/llvm/3.5.0/include"
});
SharedPCHHeaderFile = "Programs/UnrealCodeAnalyzer/Public/UnrealCodeAnalyzerPCH.h";
PrecompileForTargets = PrecompileTargetsType.Any;
}
}