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176 lines
4.9 KiB
C#
176 lines
4.9 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Data.Linq.Mapping;
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using System.Linq;
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using System.Security.Policy;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace Tools.CrashReporter.CrashReportProcess
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{
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abstract class StatusReportLoop : IDisposable
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{
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public TimeSpan InitialPause { get; set; }
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public TimeSpan LoopPeriod { get; set; }
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public void Dispose()
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{
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CancelSource.Cancel();
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lock (TaskMonitor)
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{
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Monitor.PulseAll(TaskMonitor);
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}
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LoopTask.Wait();
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LoopTask.Dispose();
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CancelSource.Dispose();
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}
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public StatusReportLoop(TimeSpan InLoopPeriod, Func<StatusReportLoop, TimeSpan, string> LoopFunction)
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{
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InitialPause = TimeSpan.FromSeconds(30);
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LoopPeriod = InLoopPeriod;
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LoopTask = new Task(() =>
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{
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var Cancel = CancelSource.Token;
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// Small pause to allow the app to get up and running before we run the first report
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Thread.Sleep(InitialPause);
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DateTime PeriodStartTime = CreationTimeUtc;
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lock (TaskMonitor)
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{
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while (!Cancel.IsCancellationRequested)
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{
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DateTime PeriodEndTime = DateTime.UtcNow;
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string ReportMessage = LoopFunction.Invoke(this, PeriodEndTime - PeriodStartTime);
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PeriodStartTime = PeriodEndTime;
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if (!string.IsNullOrWhiteSpace(ReportMessage))
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{
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CrashReporterProcessServicer.WriteSlack(ReportMessage);
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}
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Monitor.Wait(TaskMonitor, LoopPeriod);
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}
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}
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});
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}
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protected void Start() { LoopTask.Start(); }
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private Task LoopTask;
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private readonly CancellationTokenSource CancelSource = new CancellationTokenSource();
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private readonly DateTime CreationTimeUtc = DateTime.UtcNow;
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private readonly object TaskMonitor = new object();
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}
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class RegularStatusReport : StatusReportLoop
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{
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public RegularStatusReport(TimeSpan InLoopPeriod, Func<StatusReportLoop, TimeSpan, string> LoopFunction)
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: base(InLoopPeriod, LoopFunction)
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{
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Start();
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}
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public Dictionary<string, int> GetCountsInPeriod(IDictionary<string, int> InCounters)
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{
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Dictionary<string, int> CountsInPeriod = new Dictionary<string, int>();
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foreach (var Counter in InCounters)
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{
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int LastCount = 0;
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if (!CountersAtLastReport.TryGetValue(Counter.Key, out LastCount))
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{
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CountersAtLastReport.Add(Counter.Key, 0);
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}
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CountsInPeriod.Add(Counter.Key, Counter.Value - LastCount);
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CountersAtLastReport[Counter.Key] = Counter.Value;
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}
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return CountsInPeriod;
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}
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public int QueueSizeSumAtLastReport { get; set; }
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private readonly Dictionary<string, int> CountersAtLastReport = new Dictionary<string, int>();
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}
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class DiskStatusReport : StatusReportLoop
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{
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public DiskStatusReport(TimeSpan InLoopPeriod, Func<StatusReportLoop, TimeSpan, string> LoopFunction)
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: base(InLoopPeriod, LoopFunction)
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{
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Start();
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}
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}
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class PerfStatusReport : StatusReportLoop
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{
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public PerfStatusReport(TimeSpan InLoopPeriod, Func<StatusReportLoop, TimeSpan, string> LoopFunction)
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: base(InLoopPeriod, LoopFunction)
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{
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Start();
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}
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public Dictionary<string, StatusReportingMeanCounter> GetMeanCountsInPeriod(IDictionary<string, StatusReportingMeanCounter> InCounters)
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{
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Dictionary<string, StatusReportingMeanCounter> CountsInPeriod = new Dictionary<string, StatusReportingMeanCounter>();
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foreach (var Counter in InCounters)
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{
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StatusReportingMeanCounter LastCount;
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if (!MeanCountersAtLastReport.TryGetValue(Counter.Key, out LastCount))
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{
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LastCount = new StatusReportingMeanCounter();
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MeanCountersAtLastReport.Add(Counter.Key, LastCount);
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}
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CountsInPeriod.Add(Counter.Key, new StatusReportingMeanCounter(LastCount, Counter.Value));
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LastCount.SampleCount = Counter.Value.SampleCount;
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LastCount.TotalMillisec = Counter.Value.TotalMillisec;
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}
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return CountsInPeriod;
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}
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public static string GetPerfTimeString(float Millisec)
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{
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if (Millisec >= 600000.0f) // <== over ten minutes
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{
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// Express as simple number of integer minutes
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int Minutes = (int)Millisec/60000;
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return Minutes + " min";
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}
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if (Millisec >= 20000.0f) // <== over twenty seconds
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{
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// Express as a number of integer seconds
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int Seconds = (int)Millisec / 1000;
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return Seconds + " s";
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}
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if (Millisec >= 1000.0f) // <== over one second
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{
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// Express as a number of seconds with one decimal place
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float Seconds = Millisec / 1000.0f;
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return string.Format("{0:F1} s", Seconds);
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}
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if (Millisec >= 20.0f) // <== over twenty milliseconds
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{
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// Express as a number of integer milliseconds
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return string.Format("{0:F0} ms", Millisec);
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}
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// Express as a number of milliseconds with one decimal place
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return string.Format("{0:F1} ms", Millisec);
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}
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private readonly Dictionary<string, StatusReportingMeanCounter> MeanCountersAtLastReport = new Dictionary<string, StatusReportingMeanCounter>();
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}
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}
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