Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportProcess/CrashReportProcessService.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

310 lines
9.1 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.ServiceProcess;
using Amazon.Runtime;
using Amazon.S3;
using Amazon.SQS;
using Tools.CrashReporter.CrashReportCommon;
namespace Tools.CrashReporter.CrashReportProcess
{
/// <summary>
/// A class to handle processing received crash reports for displaying on the website.
/// </summary>
partial class CrashReporterProcessServicer : ServiceBase
{
/// <summary>A class the handle detection of new reports.</summary>
public ReportWatcher Watcher = null;
/// <summary>A class to lazily process reports as they are detected.</summary>
public readonly List<ReportProcessor> Processors = new List<ReportProcessor>();
/// <summary>Current log file to write debug progress info to</summary>
public static LogWriter Log = null;
private static SlackWriter Slack = null;
public static AmazonClient DataRouterAWS { get; private set; }
public static AmazonClient OutputAWS { get; private set; }
public static StatusReporting StatusReporter { get; private set; }
public static Symbolicator Symbolicator { get; private set; }
public static ReportIndex ReportIndex { get; private set; }
/// <summary>Folder in which to store log files</summary>
private static string LogFolder = null;
private bool bDisposing = false;
private bool bDisposed = false;
/// <summary>Folder in which to store symbolication log files</summary>
static public string SymbolicatorLogFolder { get; private set; }
/// <summary>
/// Write a status update to the event log.
/// </summary>
static public void WriteEvent( string Message )
{
if( Message != null && Message.Length > 2 )
{
Log.Print( "[STATUS] " + Message );
}
}
/// <summary>
/// Write a status update to the event log, from the MinidumpDiagnostics.
/// </summary>
static public void WriteMDD( string Message )
{
if( Message != null && Message.Length > 2 )
{
Log.Print( "[MDD ] " + Message );
}
}
/// <summary>
/// Write a status update to the event log, from the P4.
/// </summary>
static public void WriteP4( string Message )
{
if( Message != null && Message.Length > 2 )
{
Log.Print( "[P4 ] " + Message );
}
}
/// <summary>
/// Write a failure to the event log.
/// </summary>
static public void WriteFailure( string Message )
{
if( Message != null && Message.Length > 2 )
{
Log.Print( "[FAILED] " + Message );
}
}
/// <summary>
/// Write an exception message to the event log.
/// </summary>
static public void WriteException( string Message, Exception Ex )
{
if (Ex != null)
{
if (Ex is OutOfMemoryException)
{
StatusReporter.Alert("OOM", "Out of memory.", 2);
}
}
if (Message != null && Message.Length > 2)
{
Log.Print("[EXCEPT] " + Message);
}
else
{
Log.Print("[EXCEPT] NO MESSAGE");
}
StatusReporter.IncrementCount(StatusReportingEventNames.ExceptionEvent);
}
/// <summary>
/// Write to Slack.
/// </summary>
static public void WriteSlack(string Message)
{
if (Message != null && Message.Length > 0)
{
Slack.Write(Message);
}
}
/// <summary>
/// Initialise all the components, and create an event log.
/// </summary>
public CrashReporterProcessServicer()
{
InitializeComponent();
var StartupPath = Path.GetDirectoryName( Assembly.GetExecutingAssembly().Location );
LogFolder = Path.Combine(StartupPath, "Logs");
SymbolicatorLogFolder = Path.Combine(StartupPath, "MDDLogs");
}
/// <summary>
/// Start the service, and stop the service if there were any errors found.
/// </summary>
/// <param name="Arguments">Command line arguments (unused).</param>
protected override void OnStart( string[] Arguments )
{
// Create a log file for any start-up messages
Log = new LogWriter("CrashReportProcess", LogFolder);
Config.LoadConfig();
Slack = new SlackWriter
{
WebhookUrl = Config.Default.SlackWebhookUrl,
Channel = Config.Default.SlackChannel,
Username = Config.Default.SlackUsername,
IconEmoji = Config.Default.SlackEmoji
};
Symbolicator = new Symbolicator();
StatusReporter = new StatusReporting();
ReportIndex = new ReportIndex
{
IsEnabled = !string.IsNullOrWhiteSpace(Config.Default.ProcessedReportsIndexPath),
Filepath = Config.Default.ProcessedReportsIndexPath,
Retention = TimeSpan.FromDays(Config.Default.ReportsIndexRetentionDays)
};
ReportIndex.ReadFromFile();
WriteEvent("Initializing AWS");
string AWSError;
AWSCredentials AWSCredentialsForDataRouter = new StoredProfileAWSCredentials(Config.Default.AWSProfileInputName, Config.Default.AWSCredentialsFilepath);
AmazonSQSConfig SqsConfigForDataRouter = new AmazonSQSConfig
{
ServiceURL = Config.Default.AWSSQSServiceInputURL
};
AmazonS3Config S3ConfigForDataRouter = new AmazonS3Config
{
ServiceURL = Config.Default.AWSS3ServiceInputURL
};
DataRouterAWS = new AmazonClient(AWSCredentialsForDataRouter, SqsConfigForDataRouter, S3ConfigForDataRouter, out AWSError);
if (!DataRouterAWS.IsSQSValid || !DataRouterAWS.IsS3Valid)
{
WriteFailure("AWS failed to initialize profile for DataRouter access. Error:" + AWSError);
StatusReporter.Alert("AWSFailInput", "AWS failed to initialize profile for DataRouter access", 0);
}
AWSCredentials AWSCredentialsForOutput = new StoredProfileAWSCredentials(Config.Default.AWSProfileOutputName, Config.Default.AWSCredentialsFilepath);
AmazonS3Config S3ConfigForOutput = new AmazonS3Config
{
ServiceURL = Config.Default.AWSS3ServiceOutputURL
};
OutputAWS = new AmazonClient(AWSCredentialsForOutput, null, S3ConfigForOutput, out AWSError);
if (!OutputAWS.IsS3Valid)
{
WriteFailure("AWS failed to initialize profile for output S3 bucket access. Error:" + AWSError);
StatusReporter.Alert("AWSFailOutput", "AWS failed to initialize profile for output S3 bucket access", 0);
}
// Add directory watchers
WriteEvent("Creating ReportWatcher");
Watcher = new ReportWatcher();
WriteEvent("Creating ReportProcessors");
for (int ProcessorIndex = 0; ProcessorIndex < Config.Default.ProcessorThreadCount; ProcessorIndex++)
{
var Processor = new ReportProcessor(Watcher, ProcessorIndex);
Processors.Add(Processor);
}
// Init events by enumerating event names
WriteEvent("Initializing Event Counters");
FieldInfo[] EventNameFields = typeof(StatusReportingEventNames).GetFields(BindingFlags.Static | BindingFlags.Public);
StatusReporter.InitCounters(EventNameFields.Select(EventNameField => (string)EventNameField.GetValue(null)));
WriteEvent("Initializing Performance Mean Counters");
FieldInfo[] MeanNameFields = typeof(StatusReportingPerfMeanNames).GetFields(BindingFlags.Static | BindingFlags.Public);
StatusReporter.InitMeanCounters(MeanNameFields.Select(MeanNameField => (string)MeanNameField.GetValue(null)));
WriteEvent("Initializing Folder Monitors");
Dictionary<string, string> FoldersToMonitor = new Dictionary<string, string>();
FoldersToMonitor.Add(Config.Default.ProcessedReports, "Processed Reports");
FoldersToMonitor.Add(Config.Default.ProcessedVideos, "Processed Videos");
FoldersToMonitor.Add(Config.Default.DepotRoot, "P4 Workspace");
FoldersToMonitor.Add(Config.Default.InternalLandingZone, "CRR Landing Zone");
FoldersToMonitor.Add(Config.Default.DataRouterLandingZone, "Data Router Landing Zone");
FoldersToMonitor.Add(Config.Default.PS4LandingZone, "PS4 Landing Zone");
FoldersToMonitor.Add(Assembly.GetExecutingAssembly().Location, "CRP Binaries and Logs");
FoldersToMonitor.Add(Config.Default.MDDPDBCachePath, "MDD PDB Cache");
StatusReporter.InitFolderMonitors(FoldersToMonitor);
WriteEvent("Starting StatusReporter");
StatusReporter.Start();
// Start the threads now
Watcher.Start();
foreach (var Processor in Processors)
{
Processor.Start();
}
DateTime StartupTime = DateTime.UtcNow;
WriteEvent("Successfully started at " + StartupTime);
}
/// <summary>
/// Stop the service.
/// </summary>
protected override void OnStop()
{
StatusReporter.OnPreStopping();
OnDispose();
}
private void OnDispose()
{
bDisposing = true;
// Clean up the directory watcher and crash processor threads
foreach (var Processor in Processors)
{
Processor.RequestStop();
}
foreach (var Processor in Processors)
{
Processor.Dispose();
}
Processors.Clear();
Watcher.Dispose();
Watcher = null;
ReportIndex.WriteToFile();
ReportIndex = null;
OutputAWS.Dispose();
OutputAWS = null;
DataRouterAWS.Dispose();
DataRouterAWS = null;
StatusReporter.Dispose();
StatusReporter = null;
Slack.Dispose();
Slack = null;
// Flush the log to disk
Log.Dispose();
Log = null;
bDisposed = true;
}
/// <summary>
/// Run the service in debug mode. This spews all logging to the console rather than suppressing it.
/// </summary>
public void DebugRun()
{
OnStart( null );
Console.WriteLine( "Press enter to exit" );
Console.Read();
OnStop();
}
}
}