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48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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namespace Tools.CrashReporter.CrashReportProcess
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{
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partial class CrashReporterProcessServicer
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose( bool disposing )
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{
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if( disposing && ( components != null ) )
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{
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components.Dispose();
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// If the process has started, all three disposable objects will be valid
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// I would just call OnStop, but the code analysis tool doesn't look inside
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// it and thinks the members aren't being Disposed.
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if (!bDisposing && !bDisposed)
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{
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OnDispose();
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}
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}
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base.Dispose( disposing );
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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this.ServiceName = "CrashReportProcessService";
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}
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#endregion
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}
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}
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