You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
62 lines
1.4 KiB
C#
62 lines
1.4 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class GameProjectGeneration : ModuleRules
|
|
{
|
|
public GameProjectGeneration(TargetInfo Target)
|
|
{
|
|
PrivateIncludePaths.AddRange(new string[] { "GameProjectGeneration/Private", "GameProjectGeneration/Public", "GameProjectGeneration/Classes" });
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"HardwareTargeting",
|
|
}
|
|
);
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new string[] {
|
|
"AssetRegistry",
|
|
"ContentBrowser",
|
|
"DesktopPlatform",
|
|
"MainFrame",
|
|
"AddContentDialog",
|
|
"HardwareTargeting",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Analytics",
|
|
"AppFramework",
|
|
"ClassViewer",
|
|
"Core",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"EngineSettings",
|
|
"InputCore",
|
|
"Projects",
|
|
"RenderCore",
|
|
"Slate",
|
|
"SlateCore",
|
|
"EditorStyle",
|
|
"SourceControl",
|
|
"TargetPlatform",
|
|
"UnrealEd",
|
|
"DesktopPlatform",
|
|
"HardwareTargeting",
|
|
"AddContentDialog",
|
|
}
|
|
);
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[] {
|
|
"AssetRegistry",
|
|
"ContentBrowser",
|
|
"Documentation",
|
|
"MainFrame",
|
|
}
|
|
);
|
|
}
|
|
}
|