Files
UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/DataTableEditor.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

28 lines
562 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DataTableEditor : ModuleRules
{
public DataTableEditor(TargetInfo Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"PropertyEditor",
"UnrealEd",
"Json"
}
);
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
}