Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatIntelISPCTexComp/TextureFormatIntelISPCTexComp.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

36 lines
834 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatIntelISPCTexComp : ModuleRules
{
public TextureFormatIntelISPCTexComp(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"TargetPlatform",
"TextureCompressor",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"ImageCore",
"ImageWrapper"
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target, "IntelISPCTexComp");
if (Target.Platform != UnrealTargetPlatform.Win64 &&
Target.Platform != UnrealTargetPlatform.Win32 &&
Target.Platform != UnrealTargetPlatform.Mac &&
Target.Platform != UnrealTargetPlatform.Linux)
{
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}