Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatASTC/TextureFormatASTC.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

25 lines
1020 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatASTC : ModuleRules
{
public TextureFormatASTC(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" });
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper", "TextureFormatIntelISPCTexComp" });
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
{
RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ARM/Win32/astcenc.exe"));
}
else if (Target.Platform == UnrealTargetPlatform.Mac)
{
RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ARM/Mac/astcenc"));
}
else if (Target.Platform == UnrealTargetPlatform.Linux)
{
RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ARM/Linux32/astcenc"));
}
}
}