Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/MaterialUtilities.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

42 lines
817 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialUtilities : ModuleRules
{
public MaterialUtilities(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"Landscape",
"UnrealEd",
"ShaderCore"
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"RawMesh",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Landscape"
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Landscape"
}
);
}
}