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103 lines
4.3 KiB
C++
103 lines
4.3 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Attribute.h"
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#include "Input/CursorReply.h"
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#include "Input/Reply.h"
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#include "Widgets/SWidget.h"
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#include "Widgets/Layout/SScrollBar.h"
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#include "ITimeSlider.h"
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class FSlateWindowElementList;
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struct FVisualLoggerTimeSliderArgs : FTimeSliderArgs
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{
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FVisualLoggerTimeSliderArgs()
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: CursorSize(0.05f)
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{
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ViewRange = TRange<float>(0.0f, 5.0f);
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}
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/** Cursor range for data like histogram graphs, etc. */
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TAttribute< float > CursorSize;
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};
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/**
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* A time slider controller for sequencer
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* Draws and manages time data for a Sequencer
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*/
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class FVisualLoggerTimeSliderController : public ITimeSliderController
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{
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public:
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FVisualLoggerTimeSliderController(const FVisualLoggerTimeSliderArgs& InArgs);
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/**
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* Determines the optimal spacing between tick marks in the slider for a given pixel density
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* Increments until a minimum amount of slate units specified by MinTick is reached
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*
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* @param InPixelsPerInput The density of pixels between each input
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* @param MinTick The minimum slate units per tick allowed
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* @param MinTickSpacing The minimum tick spacing in time units allowed
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* @return the optimal spacing in time units
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*/
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float DetermineOptimalSpacing(float InPixelsPerInput, uint32 MinTick, float MinTickSpacing) const;
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void SetTimesliderArgs(const FVisualLoggerTimeSliderArgs& InArgs);
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/** ITimeSliderController Interface */
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virtual int32 OnPaintTimeSlider( bool bMirrorLabels, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const override;
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virtual FReply OnMouseButtonDown( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
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virtual FReply OnMouseButtonUp( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
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virtual FReply OnMouseMove( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
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virtual FReply OnMouseWheel( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent ) override;
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virtual FCursorReply OnCursorQuery( TSharedRef<const SWidget> WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& CursorEvent) const override { return FCursorReply::Unhandled(); }
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/**
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* Draws major tick lines in the section view
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*/
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int32 OnPaintSectionView( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bEnabled, bool bDisplayTickLines, bool bDisplayScrubPosition ) const;
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FVisualLoggerTimeSliderArgs& GetTimeSliderArgs() { return TimeSliderArgs; }
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/**
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* Call this method when the user's interaction has changed the scrub position
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*
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* @param NewValue Value resulting from the user's interaction
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* @param bIsScrubbing True if done via scrubbing, false if just releasing scrubbing
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*/
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void CommitScrubPosition( float NewValue, bool bIsScrubbing );
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void SetExternalScrollbar(TSharedRef<SScrollBar> Scrollbar);
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void SetTimeRange(float MinValue, float MaxValue);
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void SetClampRange(float MinValue, float MaxValue);
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bool IsPanning() { return bPanning; }
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private:
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/**
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* Draws time tick marks
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*
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* @param OutDrawElements List to add draw elements to
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* @param RangeToScreen Time range to screen space converter
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* @param InArgs Parameters for drawing the tick lines
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*/
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void DrawTicks( FSlateWindowElementList& OutDrawElements, const struct FScrubRangeToScreen& RangeToScreen, struct FDrawTickArgs& InArgs ) const;
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void HorizontalScrollBar_OnUserScrolled(float ScrollOffset);
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private:
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FVisualLoggerTimeSliderArgs TimeSliderArgs;
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/** Brush for drawing an upwards facing scrub handle */
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const FSlateBrush* ScrubHandleUp;
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/** Brush for drawing a downwards facing scrub handle */
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const FSlateBrush* ScrubHandleDown;
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/** Brush for drawing cursor background to visualize corsor size */
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const FSlateBrush* CursorBackground;
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/** Total mouse delta during dragging **/
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float DistanceDragged;
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/** If we are dragging the scrubber */
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bool bDraggingScrubber;
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/** If we are currently panning the panel */
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bool bPanning;
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/***/
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TSharedPtr<SScrollBar> Scrollbar;
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FVector2D SoftwareCursorPosition;
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};
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