Files
UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/GameplayDebugger.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

43 lines
1.2 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayDebugger : ModuleRules
{
public GameplayDebugger(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"InputCore",
"SlateCore",
"Slate",
});
PrivateIncludePaths.AddRange(
new string[] {
"Developer/GameplayDebugger/Private",
"Developer/Settings/Public",
});
if (UEBuildConfiguration.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorStyle",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
});
}
}
}
}