Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Classes/TestPhaseComponent.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

21 lines
502 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Components/SceneComponent.h"
#include "TestPhaseComponent.generated.h"
UCLASS(hidecategories=Object, editinlinenew)
class UTestPhaseComponent : public USceneComponent
{
GENERATED_BODY()
public:
UTestPhaseComponent(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
//virtual void Start();
};