Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/DerivedDataCache.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

20 lines
479 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class DerivedDataCache : ModuleRules
{
public DerivedDataCache(TargetInfo Target)
{
PrivateDependencyModuleNames.Add("Core");
// Internal (NotForLicensees) module
var DDCUtilsModule = Path.Combine("Developer", "NotForLicensees", "DDCUtils", "DDCUtils.Build.cs");
if (File.Exists(DDCUtilsModule))
{
DynamicallyLoadedModuleNames.Add("DDCUtils");
}
}
}