Files
UnrealEngineUWP/Engine/Source/Developer/CrashDebugHelper/CrashDebugHelper.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

27 lines
630 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CrashDebugHelper : ModuleRules
{
public CrashDebugHelper( TargetInfo Target )
{
PrivateIncludePaths.AddRange(
new string[] {
"Developer/CrashDebugHelper/Private/",
"Developer/CrashDebugHelper/Private/Linux",
"Developer/CrashDebugHelper/Private/Mac",
"Developer/CrashDebugHelper/Private/Windows",
}
);
PrivateIncludePaths.Add( "ThirdParty/PLCrashReporter/plcrashreporter-master-5ae3b0a/Source" );
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"SourceControl"
}
);
}
}