Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/AutomationController.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

55 lines
1.1 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AutomationController : ModuleRules
{
public AutomationController(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AutomationMessages",
"CoreUObject",
"UnrealEdMessages",
"MessageLog",
"Json",
"JsonUtilities",
"ScreenShotComparisonTools"
}
);
if (UEBuildConfiguration.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"UnrealEd",
"Engine", // Needed for UWorld/GWorld to find current level
}
);
}
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"Messaging",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Runtime/AutomationController/Private"
}
);
}
}
}