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264 lines
8.2 KiB
C++
264 lines
8.2 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AndroidTargetPlatform.h: Declares the FAndroidTargetPlatform class.
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=============================================================================*/
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/UnrealString.h"
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#include "UObject/NameTypes.h"
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#include "Delegates/IDelegateInstance.h"
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#include "Containers/Map.h"
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#include "Delegates/Delegate.h"
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#include "Containers/Ticker.h"
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#include "Misc/ScopeLock.h"
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#if WITH_ENGINE
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#include "Internationalization/Text.h"
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#include "StaticMeshResources.h"
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#endif // WITH_ENGINE
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class FTargetDeviceId;
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class IAndroidDeviceDetection;
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class ITargetPlatform;
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class UTextureLODSettings;
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enum class ETargetPlatformFeatures;
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template<typename TPlatformProperties> class TTargetPlatformBase;
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template< typename InElementType, typename KeyFuncs , typename Allocator > class TSet;
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template<typename KeyType,typename ValueType,typename SetAllocator ,typename KeyFuncs > class TMap;
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template<typename KeyType,typename ValueType,typename SetAllocator ,typename KeyFuncs > class TMultiMap;
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template<typename TPlatformProperties> class TTargetPlatformBase;
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/**
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* Defines supported texture format names.
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*/
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namespace AndroidTexFormat
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{
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// Compressed Texture Formats
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static FName NamePVRTC2(TEXT("PVRTC2"));
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static FName NamePVRTC4(TEXT("PVRTC4"));
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static FName NameAutoPVRTC(TEXT("AutoPVRTC"));
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static FName NameDXT1(TEXT("DXT1"));
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static FName NameDXT5(TEXT("DXT5"));
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static FName NameAutoDXT(TEXT("AutoDXT"));
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static FName NameATC_RGB(TEXT("ATC_RGB"));
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static FName NameATC_RGBA_E(TEXT("ATC_RGBA_E")); // explicit alpha
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static FName NameATC_RGBA_I(TEXT("ATC_RGBA_I")); // interpolated alpha
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static FName NameAutoATC(TEXT("AutoATC"));
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static FName NameETC1(TEXT("ETC1"));
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static FName NameAutoETC1(TEXT("AutoETC1")); // ETC1 or uncompressed RGBA, if alpha channel required
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static FName NameETC2_RGB(TEXT("ETC2_RGB"));
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static FName NameETC2_RGBA(TEXT("ETC2_RGBA"));
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static FName NameAutoETC2(TEXT("AutoETC2"));
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static FName NameASTC_4x4(TEXT("ASTC_4x4"));
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static FName NameASTC_6x6(TEXT("ASTC_6x6"));
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static FName NameASTC_8x8(TEXT("ASTC_8x8"));
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static FName NameASTC_10x10(TEXT("ASTC_10x10"));
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static FName NameASTC_12x12(TEXT("ASTC_12x12"));
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static FName NameAutoASTC(TEXT("AutoASTC"));
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// Uncompressed Texture Formats
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static FName NameBGRA8(TEXT("BGRA8"));
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static FName NameG8(TEXT("G8"));
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static FName NameVU8(TEXT("VU8"));
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static FName NameRGBA16F(TEXT("RGBA16F"));
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// Error "formats" (uncompressed)
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static FName NamePOTERROR(TEXT("POTERROR"));
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}
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/**
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* FAndroidTargetPlatform, abstraction for cooking Android platforms
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*/
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template<class TPlatformProperties>
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class FAndroidTargetPlatform
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: public TTargetPlatformBase< TPlatformProperties >
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{
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public:
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/**
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* Default constructor.
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*/
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FAndroidTargetPlatform( );
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/**
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* Destructor
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*/
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~FAndroidTargetPlatform();
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public:
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/**
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* Gets the name of the Android platform variant, i.e. ATC, DXT, PVRTC, etc.
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*
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* @param Variant name.
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*/
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virtual FString GetAndroidVariantName( )
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{
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return FString();
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}
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public:
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//~ Begin ITargetPlatform Interface
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virtual void EnableDeviceCheck(bool OnOff) override {}
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virtual bool AddDevice( const FString& DeviceName, bool bDefault ) override
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{
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return false;
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}
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virtual void GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const override;
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virtual ECompressionFlags GetBaseCompressionMethod( ) const override;
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virtual bool GenerateStreamingInstallManifest(const TMultiMap<FString, int32>& ChunkMap, const TSet<int32>& ChunkIDsInUse) const override
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{
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return true;
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}
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virtual ITargetDevicePtr GetDefaultDevice( ) const override;
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virtual ITargetDevicePtr GetDevice( const FTargetDeviceId& DeviceId ) override;
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virtual bool IsRunningPlatform( ) const override;
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virtual bool IsServerOnly( ) const override
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{
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return false;
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}
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virtual bool IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const override;
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virtual bool SupportsFeature( ETargetPlatformFeatures Feature ) const override;
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virtual bool SupportsTextureFormat( FName Format ) const
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{
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// By default we support all texture formats.
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return true;
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}
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virtual bool SupportsCompressedNonPOT( ) const
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{
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// most formats do support non-POT compressed textures
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return true;
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}
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#if WITH_ENGINE
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virtual void GetReflectionCaptureFormats( TArray<FName>& OutFormats ) const override;
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virtual void GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const override;
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virtual void GetAllTargetedShaderFormats(TArray<FName>& OutFormats) const override;
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virtual void GetAllCachedShaderFormats( TArray<FName>& OutFormats ) const override {}
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virtual const class FStaticMeshLODSettings& GetStaticMeshLODSettings() const override;
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virtual void GetTextureFormats( const UTexture* InTexture, TArray<FName>& OutFormats ) const override;
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virtual const UTextureLODSettings& GetTextureLODSettings() const override;
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virtual void RegisterTextureLODSettings(const UTextureLODSettings* InTextureLODSettings) override
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{
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TextureLODSettings = InTextureLODSettings;
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}
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virtual FName GetWaveFormat( const class USoundWave* Wave ) const override;
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#endif //WITH_ENGINE
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virtual bool SupportsVariants() const override;
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virtual FText GetVariantTitle() const override;
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virtual void GetBuildProjectSettingKeys(FString& OutSection, TArray<FString>& InBoolKeys, TArray<FString>& InIntKeys, TArray<FString>& InStringKeys) const override
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{
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OutSection = TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings");
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InBoolKeys.Add(TEXT("bBuildForArmV7")); InBoolKeys.Add(TEXT("bBuildForArm64")); InBoolKeys.Add(TEXT("bBuildForX86"));
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InBoolKeys.Add(TEXT("bBuildForX8664")); InBoolKeys.Add(TEXT("bBuildForES2")); InBoolKeys.Add(TEXT("bBuildForESDeferred"));
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InBoolKeys.Add(TEXT("bBuildForES31"));
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}
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DECLARE_DERIVED_EVENT(FAndroidTargetPlatform, ITargetPlatform::FOnTargetDeviceDiscovered, FOnTargetDeviceDiscovered);
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virtual FOnTargetDeviceDiscovered& OnDeviceDiscovered( ) override
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{
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return DeviceDiscoveredEvent;
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}
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DECLARE_DERIVED_EVENT(FAndroidTargetPlatform, ITargetPlatform::FOnTargetDeviceLost, FOnTargetDeviceLost);
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virtual FOnTargetDeviceLost& OnDeviceLost( ) override
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{
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return DeviceLostEvent;
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}
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//~ End ITargetPlatform Interface
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protected:
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/**
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* Adds the specified texture format to the OutFormats if this android target platforms supports it.
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*
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* @param Format - The format to add.
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* @param OutFormats - The collection of formats to add to.
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* @param bIsCompressedNonPOT - If this is true, the texture wants to be compressed but is not a power of 2
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*/
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void AddTextureFormatIfSupports( FName Format, TArray<FName>& OutFormats, bool bIsCompressedNonPOT=false ) const;
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/**
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* Return true if this device has a supported set of extensions for this platform.
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*
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* @param Extensions - The GL extensions string.
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* @param GLESVersion - The GLES version reported by this device.
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*/
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virtual bool SupportedByExtensionsString( const FString& ExtensionsString, const int GLESVersion ) const
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{
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return true;
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}
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#if WITH_ENGINE
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// Holds the Engine INI settings (for quick access).
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FConfigFile EngineSettings;
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#endif //WITH_ENGINE
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private:
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// Handles when the ticker fires.
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bool HandleTicker( float DeltaTime );
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// Holds a map of valid devices.
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TMap<FString, FAndroidTargetDevicePtr> Devices;
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// Holds a delegate to be invoked when the widget ticks.
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FTickerDelegate TickDelegate;
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// Handle to the registered TickDelegate.
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FDelegateHandle TickDelegateHandle;
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// Pointer to the device detection handler that grabs device ids in another thread
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IAndroidDeviceDetection* DeviceDetection;
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#if WITH_ENGINE
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// Holds a cache of the target LOD settings.
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const UTextureLODSettings* TextureLODSettings;
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// Holds the static mesh LOD settings.
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FStaticMeshLODSettings StaticMeshLODSettings;
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ITargetDevicePtr DefaultDevice;
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#endif //WITH_ENGINE
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// Holds an event delegate that is executed when a new target device has been discovered.
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FOnTargetDeviceDiscovered DeviceDiscoveredEvent;
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// Holds an event delegate that is executed when a target device has been lost, i.e. disconnected or timed out.
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FOnTargetDeviceLost DeviceLostEvent;
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};
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#include "AndroidTargetPlatform.inl"
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