Files
UnrealEngineUWP/Engine/Source/Developer/NewLogVisualizer/Private/LogVisualizerSettings.cpp
sebastian kowalczyk fc348b363b UE-6063 "Fix compilation on case-sensitive systems" - GitHub #642 request
[CL 2372565 by sebastian kowalczyk in Main branch]
2014-12-01 10:42:59 -05:00

30 lines
824 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "LogVisualizer.h"
#include "Misc/CoreMisc.h"
#include "LogVisualizerSettings.h"
#if WITH_EDITOR
#include "Editor/EditorEngine.h"
#include "ISettingsModule.h"
#include "UnrealEdMisc.h"
#endif // WITH_EDITOR
ULogVisualizerSettings::ULogVisualizerSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
TrivialLogsThreshold = 1;
}
void ULogVisualizerSettings::PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
const FName Name = (PropertyChangedEvent.Property != nullptr) ? PropertyChangedEvent.Property->GetFName() : NAME_None;
if (!FUnrealEdMisc::Get().IsDeletePreferences())
{
SaveConfig();
}
SettingChangedEvent.Broadcast(Name);
}