Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/Localisation.Automation.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

227 lines
10 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.IO;
using AutomationTool;
using UnrealBuildTool;
using OneSky;
using EpicGames.OneSkyLocalization.Config;
class Localise : BuildCommand
{
private void ExportProjectToDirectory(OneSkyService oneSkyService, ProjectGroup projectGroup, string ProjectName)
{
var project = GetProject(oneSkyService, projectGroup.Name, ProjectName);
var file = project.UploadedFiles.FirstOrDefault(f => f.Filename == (ProjectName + ".po"));
//Export
if (file != null)
{
ExportFileToDirectory(file, new DirectoryInfo(CmdEnv.LocalRoot + "/Engine/Content/Localization/" + ProjectName), projectGroup.EnabledCultures);
}
}
public override void ExecuteBuild()
{
var EditorExe = CombinePaths(CmdEnv.LocalRoot, @"Engine/Binaries/Win64/UE4Editor-Cmd.exe");
if (P4Enabled)
{
Log("Sync necessary content to head revision");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Config/...");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Content/...");
P4.Sync(P4Env.BuildRootP4 + "/Engine/Source/...");
Log("Localize from label {0}", P4Env.LabelToSync);
}
OneSkyConfigData OneSkyConfig = OneSkyConfigHelper.Find("OneSkyConfig_EpicGames");
var oneSkyService = new OneSkyService(OneSkyConfig.ApiKey, OneSkyConfig.ApiSecret);
var projectGroup = GetProjectGroup(oneSkyService, "Unreal Engine");
// Export all text from OneSky
ExportProjectToDirectory(oneSkyService, projectGroup, "Engine");
ExportProjectToDirectory(oneSkyService, projectGroup, "Editor");
ExportProjectToDirectory(oneSkyService, projectGroup, "EditorTutorials");
ExportProjectToDirectory(oneSkyService, projectGroup, "PropertyNames");
ExportProjectToDirectory(oneSkyService, projectGroup, "ToolTips");
// Setup editor arguments for SCC.
string EditorArguments = String.Empty;
if (P4Enabled)
{
EditorArguments = String.Format("-SCCProvider={0} -P4Port={1} -P4User={2} -P4Client={3} -P4Passwd={4}", "Perforce", P4Env.P4Port, P4Env.User, P4Env.Client, P4.GetAuthenticationToken());
}
else
{
EditorArguments = String.Format("-SCCProvider={0}", "None");
}
// Setup commandlet arguments for SCC.
string CommandletSCCArguments = String.Empty;
if (P4Enabled) { CommandletSCCArguments += (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " ") + "-EnableSCC"; }
if (!AllowSubmit) { CommandletSCCArguments += (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " ") + "-DisableSCCSubmit"; }
// Setup commandlet arguments with configurations.
var CommandletArgumentSets = new string[]
{
String.Format("-config={0}", @"./Config/Localization/Engine.ini") + (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " " + CommandletSCCArguments),
String.Format("-config={0}", @"./Config/Localization/Editor.ini") + (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " " + CommandletSCCArguments),
String.Format("-config={0}", @"./Config/Localization/EditorTutorials.ini") + (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " " + CommandletSCCArguments),
String.Format("-config={0}", @"./Config/Localization/PropertyNames.ini") + (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " " + CommandletSCCArguments),
String.Format("-config={0}", @"./Config/Localization/ToolTips.ini") + (string.IsNullOrEmpty(CommandletSCCArguments) ? "" : " " + CommandletSCCArguments),
String.Format("-config={0}", @"./Config/Localization/WordCount.ini"),
};
// Execute commandlet for each set of arguments.
foreach (var CommandletArguments in CommandletArgumentSets)
{
Log("Localization for {0} {1}", EditorArguments, CommandletArguments);
Log("Running UE4Editor to generate localization data");
string Arguments = String.Format("-run=GatherText {0} {1}", EditorArguments, CommandletArguments);
var RunResult = Run(EditorExe, Arguments);
if (RunResult.ExitCode != 0)
{
throw new AutomationException("Error while executing localization commandlet '{0}'", Arguments);
}
}
// Upload all text to OneSky
UploadDirectoryToProject(GetProject(oneSkyService, "Unreal Engine", "Engine"), new DirectoryInfo(CmdEnv.LocalRoot + "/Engine/Content/Localization/Engine"), "*.po");
UploadDirectoryToProject(GetProject(oneSkyService, "Unreal Engine", "Editor"), new DirectoryInfo(CmdEnv.LocalRoot + "/Engine/Content/Localization/Editor"), "*.po");
UploadDirectoryToProject(GetProject(oneSkyService, "Unreal Engine", "EditorTutorials"), new DirectoryInfo(CmdEnv.LocalRoot + "/Engine/Content/Localization/EditorTutorials"), "*.po");
UploadDirectoryToProject(GetProject(oneSkyService, "Unreal Engine", "PropertyNames"), new DirectoryInfo(CmdEnv.LocalRoot + "/Engine/Content/Localization/PropertyNames"), "*.po");
UploadDirectoryToProject(GetProject(oneSkyService, "Unreal Engine", "ToolTips"), new DirectoryInfo(CmdEnv.LocalRoot + "/Engine/Content/Localization/ToolTips"), "*.po");
// Localisation statistics estimator.
if (P4Enabled)
{
// Available only for P4
var EstimatorExePath = CombinePaths(CmdEnv.LocalRoot, @"Engine/Binaries/DotNET/TranslatedWordsCountEstimator.exe");
var StatisticsFilePath = @"\\epicgames.net\root\UE3\Localization\WordCounts\udn.csv";
var Arguments = string.Format(
"{0} {1} {2} {3} {4}",
StatisticsFilePath,
P4Env.P4Port,
P4Env.User,
P4Env.Client,
Environment.GetEnvironmentVariable("P4PASSWD"));
var RunResult = Run(EstimatorExePath, Arguments);
if (RunResult.ExitCode != 0)
{
throw new AutomationException("Error while executing TranslatedWordsCountEstimator with arguments '{0}'", Arguments);
}
}
}
private static ProjectGroup GetProjectGroup(OneSkyService oneSkyService, string GroupName)
{
var launcherGroup = oneSkyService.ProjectGroups.FirstOrDefault(g => g.Name == GroupName);
if (launcherGroup == null)
{
launcherGroup = new ProjectGroup(GroupName, new CultureInfo("en"));
oneSkyService.ProjectGroups.Add(launcherGroup);
}
return launcherGroup;
}
private static OneSky.Project GetProject(OneSkyService oneSkyService, string GroupName, string ProjectName, string ProjectDescription = "")
{
var launcherGroup = GetProjectGroup(oneSkyService, GroupName);
OneSky.Project appProject = launcherGroup.Projects.FirstOrDefault(p => p.Name == ProjectName);
if (appProject == null)
{
ProjectType projectType = oneSkyService.ProjectTypes.First(pt => pt.Code == "website");
appProject = new OneSky.Project(ProjectName, ProjectDescription, projectType);
launcherGroup.Projects.Add(appProject);
}
return appProject;
}
private static void ExportFileToDirectory(UploadedFile file, DirectoryInfo destination, IEnumerable<CultureInfo> cultures)
{
foreach (var culture in cultures)
{
var cultureDirectory = new DirectoryInfo(Path.Combine(destination.FullName, OneSky.LocaleCodeHelper.ConvertToLocaleCode(culture.Name)));
if (!cultureDirectory.Exists)
{
cultureDirectory.Create();
}
using (var memoryStream = new MemoryStream())
{
var exportFile = new FileInfo(Path.Combine(cultureDirectory.FullName, file.Filename));
var exportTranslationState = file.ExportTranslation(culture, memoryStream).Result;
if (exportTranslationState == UploadedFile.ExportTranslationState.Success)
{
memoryStream.Position = 0;
using (Stream fileStream = File.OpenWrite(exportFile.FullName))
{
memoryStream.CopyTo(fileStream);
Console.WriteLine("[SUCCESS] Exporting: " + exportFile.FullName + " Locale: " + OneSky.LocaleCodeHelper.ConvertToLocaleCode(culture.Name));
}
}
else if (exportTranslationState == UploadedFile.ExportTranslationState.NoContent)
{
Console.WriteLine("[WARNING] Exporting: " + exportFile.FullName + " Locale: " + OneSky.LocaleCodeHelper.ConvertToLocaleCode(culture.Name) + " has no translations!");
}
else
{
Console.WriteLine("[FAILED] Exporting: " + exportFile.FullName + " Locale: " + OneSky.LocaleCodeHelper.ConvertToLocaleCode(culture.Name));
}
}
}
}
static void UploadDirectoryToProject(OneSky.Project project, DirectoryInfo directory, string fileExtension)
{
foreach (var file in Directory.GetFiles(directory.FullName, fileExtension, SearchOption.AllDirectories))
{
DirectoryInfo parentDirectory = Directory.GetParent(file);
string localeName = parentDirectory.Name;
string currentFile = file;
using (var fileStream = File.OpenRead(currentFile))
{
// Read the BOM
var bom = new byte[3];
fileStream.Read(bom, 0, 3);
//We want to ignore the utf8 BOM
if (bom[0] != 0xef || bom[1] != 0xbb || bom[2] != 0xbf)
{
fileStream.Position = 0;
}
Console.WriteLine("Uploading: " + currentFile + " Locale: " + localeName);
var uploadedFile = project.Upload(Path.GetFileName(currentFile), fileStream, new CultureInfo(OneSky.LocaleCodeHelper.ConvertFromLocaleCode(localeName))).Result;
if (uploadedFile == null)
{
Console.WriteLine("[FAILED] Uploading: " + currentFile + " Locale: " + localeName);
}
else
{
Console.WriteLine("[SUCCESS] Uploading: " + currentFile + " Locale: " + localeName);
}
}
}
}
}