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fbd0030430e8944a7aba00a02785a7b44c286ea0
UnrealEngineUWP
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MeshSimplifier
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jamie hayes
16ce5d4a78
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
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#rb brian.karis [CL 28594884 by jamie hayes in ue5-main branch]
2023-10-09 15:40:27 -04:00
..
Private
Add an option for Nanite meshes to consider edge length during simplification as a means of preventing oversimplification of meshes that are intended to be deformed (e.g. via WPO, Spline Mesh Component).
2023-10-09 15:40:27 -04:00
MeshSimplifier.tps
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QuadricMeshReduction.Build.cs
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