Files
UnrealEngineUWP/Engine/Source/Editor/RewindDebuggerInterface/Public/IRewindDebuggerDoubleClickHandler.h
keith yerex 81516cd023 Animation blueprint debugging support in rewind debugger
#rb Jurre.DeBaare
#preflight 611c3480cc11eb00018d471e

#ROBOMERGE-SOURCE: CL 17208978 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17208982 by keith yerex in ue5-release-engine-test branch]
2021-08-17 20:32:51 -04:00

21 lines
686 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IRewindDebugger.h"
#include "Features/IModularFeatures.h"
// Interface class for adding custom double click handling to components
class REWINDDEBUGGERINTERFACE_API IRewindDebuggerDoubleClickHandler : public IModularFeature
{
public:
static const FName ModularFeatureName;
// returns the name of a type of UObject for which this menu extender will be called
virtual FName GetTargetTypeName() const = 0;
// called when the selected component has been double clicked. return true if something was opened
virtual bool HandleDoubleClick(IRewindDebugger* IRewindDebugger) = 0;
};