You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035 [CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
33 lines
649 B
C#
33 lines
649 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class ToolWidgets : ModuleRules
|
|
{
|
|
public ToolWidgets(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
|
|
* If you are adding a reusable widget that depends on UnrealEd, add it to EditorWidgets instead
|
|
*/
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"Slate",
|
|
"SlateCore",
|
|
"InputCore",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
}
|
|
);
|
|
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
"Developer/ToolWidgets/Private",
|
|
}
|
|
);
|
|
}
|
|
}
|