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fb4eac57331ea5cb7f9eb6eb68e829a594786900
UnrealEngineUWP/Engine/Source/Developer/AssetTools/Private
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Dan Oconnor d8824fccd9 Experimental support for Widget and Anim blueprint diffing
#jira UE-6303

[CL 2663775 by Dan Oconnor in Main branch]
2015-08-20 20:40:10 -04:00
..
AssetTypeActions
Experimental support for Widget and Anim blueprint diffing
2015-08-20 20:40:10 -04:00
AssetFixUpRedirectors.cpp
Fixed issue where sometimes redirector fixup needed to be run twice in order to complete successfully.
2015-06-30 09:52:55 -04:00
AssetFixUpRedirectors.h
Made collections robust against moving or renaming assets and classes
2015-06-26 13:13:02 -04:00
AssetRenameManager.cpp
FStringAssetReference fixes.
2015-07-23 10:49:29 -04:00
AssetRenameManager.h
Made collections robust against moving or renaming assets and classes
2015-06-26 13:13:02 -04:00
AssetTools.cpp
Fix a crash when importing multiple objects with the same name at the same time when one of them is an FBX file.
2015-07-17 13:17:31 -04:00
AssetTools.h
Content Browser: Added the ability to register new advanced categories without editing engine source
2015-04-25 14:49:25 -04:00
AssetToolsConsoleCommands.h
…
AssetToolsModule.cpp
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AssetToolsPrivatePCH.h
[UETOOL-257] - Added an AssetTypeActions for the procedural foliage spawner
2015-03-23 16:50:59 -04:00
SDiscoveringAssetsDialog.cpp
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SDiscoveringAssetsDialog.h
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SPackageReportDialog.cpp
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SPackageReportDialog.h
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