Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatASTC/TextureFormatASTC.Build.cs
Niklas Smedberg bb8f417304 Support for OpenGL ES 3.1 + Android Extension Pack
[CL 2303212 by Niklas Smedberg in Main branch]
2014-09-18 17:49:40 -04:00

12 lines
400 B
C#

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatASTC : ModuleRules
{
public TextureFormatASTC(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" });
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper" });
}
}