Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks
ethan geller 9b8f5140f0 Fix issue where we would skip one chunk of ADPCM if a chunk failed to load in time. Also set the movie audio track to use the game clock for resync.
#rb aaron.mcleran, jimmy.smith, maxwell.hayes

#ROBOMERGE-SOURCE: CL 12876172 via CL 12876173 via CL 12876174 via CL 12876175 via CL 12876176 via CL 12876649
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)

[CL 12876787 by ethan geller in Main branch]
2020-04-17 01:42:04 -04:00
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