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#jira UE-88070 - UnrealDisasterRecoveryService paths are too long - Renamed UnrealDisasterRecoveryService as UnrealRecoverySvc - Set a ConcertSyncServer ShortName as "CncrtSyncSvr" to ensure shorter build path. The change saves 29 characters on the offending path. The path before vs the path after: Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealDisasterRecoveryService\Development\ConcertSyncServer\UnrealDisasterRecoveryService-ConcertSyncServer.lib (Before, 199 chars) Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealRecoverySvc\Development\CncrtSyncSvr\UnrealRecoverySvc-ConcertSyncServer.lib (After, 170 chars) #rb Jamie.Dale Edigrated 11281991 from Dev-VirtualProduction #ROBOMERGE-SOURCE: CL 11516806 in //UE4/Release-4.25/... #ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218) [CL 11516858 by patrick laflamme in 4.25-Plus branch]
29 lines
929 B
C#
29 lines
929 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealRecoverySvcTarget : TargetRules
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{
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public UnrealRecoverySvcTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Modular;
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LaunchModuleName = "UnrealRecoverySvc";
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AdditionalPlugins.Add("UdpMessaging");
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AdditionalPlugins.Add("ConcertSyncServer");
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// This app compiles against Core/CoreUObject, but not the Engine or Editor, so compile out Engine and Editor references from Core/CoreUObject
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bCompileAgainstCoreUObject = true;
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bCompileAgainstEngine = false;
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bBuildWithEditorOnlyData = false;
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// Enable Developer plugins (like Concert!)
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bCompileWithPluginSupport = true;
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bBuildDeveloperTools = true;
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// This app is a console application (sets entry point to main(), instead of WinMain())
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bIsBuildingConsoleApplication = true;
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}
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}
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