Files
UnrealEngineUWP/Engine/Source/Programs/UnrealRecoverySvc/UnrealRecoverySvc.Target.cs
T
patrick laflamme 806218fcbd #jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
#jira UE-88070 - UnrealDisasterRecoveryService paths are too long
  - Renamed UnrealDisasterRecoveryService as UnrealRecoverySvc
  - Set a ConcertSyncServer ShortName as "CncrtSyncSvr" to ensure shorter build path.

The change saves 29 characters on the offending path. The path before vs the path after:

Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealDisasterRecoveryService\Development\ConcertSyncServer\UnrealDisasterRecoveryService-ConcertSyncServer.lib (Before, 199 chars)
Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealRecoverySvc\Development\CncrtSyncSvr\UnrealRecoverySvc-ConcertSyncServer.lib (After, 170 chars)

#rb Jamie.Dale

Edigrated 11281991 from Dev-VirtualProduction

#ROBOMERGE-SOURCE: CL 11516806 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11516858 by patrick laflamme in 4.25-Plus branch]
2020-02-18 16:17:27 -05:00

29 lines
929 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealRecoverySvcTarget : TargetRules
{
public UnrealRecoverySvcTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Modular;
LaunchModuleName = "UnrealRecoverySvc";
AdditionalPlugins.Add("UdpMessaging");
AdditionalPlugins.Add("ConcertSyncServer");
// This app compiles against Core/CoreUObject, but not the Engine or Editor, so compile out Engine and Editor references from Core/CoreUObject
bCompileAgainstCoreUObject = true;
bCompileAgainstEngine = false;
bBuildWithEditorOnlyData = false;
// Enable Developer plugins (like Concert!)
bCompileWithPluginSupport = true;
bBuildDeveloperTools = true;
// This app is a console application (sets entry point to main(), instead of WinMain())
bIsBuildingConsoleApplication = true;
}
}