Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/System/XmlConfigFileAttribute.cs
Ryan Durand 74c879d5f3 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870960 by Ryan Durand in Main branch]
2019-12-26 23:06:02 -05:00

28 lines
692 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UnrealBuildTool
{
/// <summary>
/// Marks a field as being serializable from a config file
/// </summary>
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
class XmlConfigFileAttribute : Attribute
{
/// <summary>
/// The category for this config value. Optional; defaults to the declaring type name.
/// </summary>
public string Category = null;
/// <summary>
/// Name of the key to read. Optional; defaults to the field name.
/// </summary>
public string Name = null;
}
}