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#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
34 lines
1.5 KiB
C++
34 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AssetThumbnail.h"
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struct FPropertyChangedEvent;
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class FEditConditionParser;
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/**
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* Settings for property editor widgets that call up to the base container for the widgets
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* without knowing information about that container
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*/
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class IPropertyUtilities
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{
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public:
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virtual ~IPropertyUtilities(){}
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virtual class FNotifyHook* GetNotifyHook() const = 0;
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virtual bool AreFavoritesEnabled() const = 0;
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virtual void ToggleFavorite( const TSharedRef< class FPropertyEditor >& PropertyEditor ) const = 0;
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virtual void CreateColorPickerWindow( const TSharedRef< class FPropertyEditor >& PropertyEditor, bool bUseAlpha ) const = 0;
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virtual void EnqueueDeferredAction( FSimpleDelegate DeferredAction ) = 0;
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virtual bool IsPropertyEditingEnabled() const = 0;
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virtual void ForceRefresh() = 0;
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virtual void RequestRefresh() = 0;
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virtual TSharedPtr<class FAssetThumbnailPool> GetThumbnailPool() const = 0;
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virtual void NotifyFinishedChangingProperties(const FPropertyChangedEvent& PropertyChangedEvent) = 0;
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virtual bool HasClassDefaultObject() const = 0;
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virtual const TArray<TWeakObjectPtr<UObject>>& GetSelectedObjects() const = 0;
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/** If a customization standalone widget is used, the value should be update only once, when its window is closed */
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virtual bool DontUpdateValueWhileEditing() const = 0;
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virtual TSharedPtr<FEditConditionParser> GetEditConditionParser() const = 0;
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};
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