Files
UnrealEngineUWP/Engine/Source/ThirdParty/jemalloc/jemalloc.Build.cs
brandon schaefer a4b6526996 Move jemalloc and zlib to fPIC by default
#jira UE-69964
#rb Arciel.Rekman
[FYI] Bart.Hawthorne

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 5142664 via CL 5145043 via CL 5145150
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5216465 by brandon schaefer in Dev-VR branch]
2019-02-26 20:00:38 -05:00

19 lines
614 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class jemalloc : ModuleRules
{
public jemalloc(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
if (Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
{
// includes may differ depending on target platform
PublicIncludePaths.Add(Target.UEThirdPartySourceDirectory + "jemalloc/include/Linux/" + Target.Architecture);
PublicAdditionalLibraries.Add(Target.UEThirdPartySourceDirectory + "jemalloc/lib/Linux/" + Target.Architecture + "/libjemalloc_pic.a");
}
}
}