Files
UnrealEngineUWP/Engine/Source/ThirdParty/Windows/DirectSound/DirectSound.Build.cs
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

32 lines
721 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DirectSound : ModuleRules
{
public DirectSound(ReadOnlyTargetRules Target) : base(Target)
{
Type = ModuleType.External;
string DirectXSDKDir = Target.UEThirdPartySourceDirectory + "Windows/DirectX";
PublicSystemIncludePaths.Add( DirectXSDKDir + "/include");
if (Target.Platform == UnrealTargetPlatform.Win64)
{
PublicLibraryPaths.Add( DirectXSDKDir + "/Lib/x64");
}
else if (Target.Platform == UnrealTargetPlatform.Win32)
{
PublicLibraryPaths.Add( DirectXSDKDir + "/Lib/x86");
}
PublicAdditionalLibraries.AddRange(
new string[] {
"dxguid.lib",
"dsound.lib"
}
);
}
}