Files
UnrealEngineUWP/Engine/Source/ThirdParty/Python/Mac/include/ucnhash.h
chris gagnon 632b923945 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4837001 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4837006 by chris gagnon in Dev-VR branch]
2019-01-29 19:23:19 -05:00

34 lines
924 B
C

/* Unicode name database interface */
#ifndef Py_UCNHASH_H
#define Py_UCNHASH_H
#ifdef __cplusplus
extern "C" {
#endif
/* revised ucnhash CAPI interface (exported through a "wrapper") */
#define PyUnicodeData_CAPSULE_NAME "unicodedata.ucnhash_CAPI"
typedef struct {
/* Size of this struct */
int size;
/* Get name for a given character code. Returns non-zero if
success, zero if not. Does not set Python exceptions.
If self is NULL, data come from the default version of the database.
If it is not NULL, it should be a unicodedata.ucd_X_Y_Z object */
int (*getname)(PyObject *self, Py_UCS4 code, char* buffer, int buflen);
/* Get character code for a given name. Same error handling
as for getname. */
int (*getcode)(PyObject *self, const char* name, int namelen, Py_UCS4* code);
} _PyUnicode_Name_CAPI;
#ifdef __cplusplus
}
#endif
#endif /* !Py_UCNHASH_H */