Files
UnrealEngineUWP/Engine/Source/ThirdParty/Python/Mac/include/structseq.h
chris gagnon 632b923945 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4837001 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4837006 by chris gagnon in Dev-VR branch]
2019-01-29 19:23:19 -05:00

42 lines
862 B
C

/* Tuple object interface */
#ifndef Py_STRUCTSEQ_H
#define Py_STRUCTSEQ_H
#ifdef __cplusplus
extern "C" {
#endif
typedef struct PyStructSequence_Field {
char *name;
char *doc;
} PyStructSequence_Field;
typedef struct PyStructSequence_Desc {
char *name;
char *doc;
struct PyStructSequence_Field *fields;
int n_in_sequence;
} PyStructSequence_Desc;
extern char* PyStructSequence_UnnamedField;
PyAPI_FUNC(void) PyStructSequence_InitType(PyTypeObject *type,
PyStructSequence_Desc *desc);
PyAPI_FUNC(PyObject *) PyStructSequence_New(PyTypeObject* type);
typedef struct {
PyObject_VAR_HEAD
PyObject *ob_item[1];
} PyStructSequence;
/* Macro, *only* to be used to fill in brand new objects */
#define PyStructSequence_SET_ITEM(op, i, v) \
(((PyStructSequence *)(op))->ob_item[i] = v)
#ifdef __cplusplus
}
#endif
#endif /* !Py_STRUCTSEQ_H */