Files
UnrealEngineUWP/Engine/Source/ThirdParty/Python/Mac/include/rangeobject.h
chris gagnon 632b923945 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4837001 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4837006 by chris gagnon in Dev-VR branch]
2019-01-29 19:23:19 -05:00

29 lines
646 B
C

/* Range object interface */
#ifndef Py_RANGEOBJECT_H
#define Py_RANGEOBJECT_H
#ifdef __cplusplus
extern "C" {
#endif
/* This is about the type 'xrange', not the built-in function range(), which
returns regular lists. */
/*
A range object represents an integer range. This is an immutable object;
a range cannot change its value after creation.
Range objects behave like the corresponding tuple objects except that
they are represented by a start, stop, and step datamembers.
*/
PyAPI_DATA(PyTypeObject) PyRange_Type;
#define PyRange_Check(op) (Py_TYPE(op) == &PyRange_Type)
#ifdef __cplusplus
}
#endif
#endif /* !Py_RANGEOBJECT_H */