Files
UnrealEngineUWP/Engine/Source/ThirdParty/Python/Mac/include/pydebug.h
chris gagnon 632b923945 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4837001 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4837006 by chris gagnon in Dev-VR branch]
2019-01-29 19:23:19 -05:00

42 lines
1.3 KiB
C

#ifndef Py_PYDEBUG_H
#define Py_PYDEBUG_H
#ifdef __cplusplus
extern "C" {
#endif
PyAPI_DATA(int) Py_DebugFlag;
PyAPI_DATA(int) Py_VerboseFlag;
PyAPI_DATA(int) Py_InteractiveFlag;
PyAPI_DATA(int) Py_InspectFlag;
PyAPI_DATA(int) Py_OptimizeFlag;
PyAPI_DATA(int) Py_NoSiteFlag;
PyAPI_DATA(int) Py_BytesWarningFlag;
PyAPI_DATA(int) Py_UseClassExceptionsFlag;
PyAPI_DATA(int) Py_FrozenFlag;
PyAPI_DATA(int) Py_TabcheckFlag;
PyAPI_DATA(int) Py_UnicodeFlag;
PyAPI_DATA(int) Py_IgnoreEnvironmentFlag;
PyAPI_DATA(int) Py_DivisionWarningFlag;
PyAPI_DATA(int) Py_DontWriteBytecodeFlag;
PyAPI_DATA(int) Py_NoUserSiteDirectory;
/* _XXX Py_QnewFlag should go away in 3.0. It's true iff -Qnew is passed,
on the command line, and is used in 2.2 by ceval.c to make all "/" divisions
true divisions (which they will be in 3.0). */
PyAPI_DATA(int) _Py_QnewFlag;
/* Warn about 3.x issues */
PyAPI_DATA(int) Py_Py3kWarningFlag;
PyAPI_DATA(int) Py_HashRandomizationFlag;
/* this is a wrapper around getenv() that pays attention to
Py_IgnoreEnvironmentFlag. It should be used for getting variables like
PYTHONPATH and PYTHONHOME from the environment */
#define Py_GETENV(s) (Py_IgnoreEnvironmentFlag ? NULL : getenv(s))
PyAPI_FUNC(void) Py_FatalError(const char *message);
#ifdef __cplusplus
}
#endif
#endif /* !Py_PYDEBUG_H */