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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fac0b05ba77d025c40134b02027247bec0f4cf18
UnrealEngineUWP/Engine/Source/Runtime/Windows
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steve smith 1d42472142 The Oculus HMD plugin provided a wrapper to buffer render targets called "TextureSetProxy". This will be useful to have in other HMD plugins (e.g. SteamVR) since it's pretty general. This change includes some code refactoring to make that class general, and moves the Oculus plugin code over to using the new generalized implementation.
#jira UE-74603
#rb ryan.vance jules.blok rolando.caloca

[CL 6584961 by steve smith in Dev-VR branch]
2019-05-20 17:07:42 -04:00
..
AudioMixerXAudio2
Seekable Streams Using LPCM/ADPCM
2019-05-15 03:53:13 -04:00
D3D11RHI
The Oculus HMD plugin provided a wrapper to buffer render targets called "TextureSetProxy". This will be useful to have in other HMD plugins (e.g. SteamVR) since it's pretty general. This change includes some code refactoring to make that class general, and moves the Oculus plugin code over to using the new generalized implementation.
2019-05-20 17:07:42 -04:00
UnrealAudioWasapi
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
UnrealAudioXAudio2
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
WindowsPlatformFeatures
#fortnite In-game Jira bug creation with attachment upload
2019-05-03 17:18:51 -04:00
XAudio2
Seekable Streams Using LPCM/ADPCM
2019-05-15 03:53:13 -04:00
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