Files
UnrealEngineUWP/Engine/Source/Runtime/TimeManagement/TimeManagement.Build.cs
nicola cerone 68a777c19a Support MediaBundle in timecode synchronizer.
#jira UE-66905
#rb patrick.boutot, simon.therriault

Fix SMediaImage compilation issue in SMediaFrameworkVideoInputDisplay.cpp. Fix case sensitive include in SMediaImage.cpp.
#rb none

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: nicola.cerone
#ROBOMERGE-SOURCE: CL 4947905 in //UE4/Release-4.22/... via CL 4947906
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5026235 by nicola cerone in Dev-VR branch]
2019-02-16 03:35:04 -05:00

29 lines
544 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TimeManagement : ModuleRules
{
public TimeManagement(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"SlateCore",
"Slate",
"Engine",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
});
}
}
}