Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheBPHooks.cpp
Ryan Vance 7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00

41 lines
1.4 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "RuntimeAssetCacheBPHooks.h"
#include "RuntimeAssetCachePluginInterface.h"
#include "RuntimeAssetCacheModule.h"
FVoidPtrParam URuntimeAssetCacheBPHooks::GetSynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder)
{
return GetRuntimeAssetCache().GetSynchronous(static_cast<IRuntimeAssetCacheBuilder*>(CacheBuilder.GetInterface()));
}
int32 URuntimeAssetCacheBPHooks::GetAsynchronous(TScriptInterface<IRuntimeAssetCacheBuilder> CacheBuilder, const FOnRuntimeAssetCacheAsyncComplete& CompletionDelegate)
{
return GetRuntimeAssetCache().GetAsynchronous(static_cast<IRuntimeAssetCacheBuilder*>(CacheBuilder.GetInterface()), CompletionDelegate);
}
int32 URuntimeAssetCacheBPHooks::GetCacheSize(FName Bucket)
{
return GetRuntimeAssetCache().GetCacheSize(Bucket);
}
bool URuntimeAssetCacheBPHooks::ClearCache(FName Bucket)
{
return GetRuntimeAssetCache().ClearCache(Bucket);
}
void URuntimeAssetCacheBPHooks::WaitAsynchronousCompletion(int32 Handle)
{
GetRuntimeAssetCache().WaitAsynchronousCompletion(Handle);
}
FVoidPtrParam URuntimeAssetCacheBPHooks::GetAsynchronousResults(int32 Handle)
{
return GetRuntimeAssetCache().GetAsynchronousResults(Handle);
}
bool URuntimeAssetCacheBPHooks::PollAsynchronousCompletion(int32 Handle)
{
return GetRuntimeAssetCache().PollAsynchronousCompletion(Handle);
}