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13 lines
1.1 KiB
C++
13 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "HdrCustomResolveShaders.h"
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IMPLEMENT_SHADER_TYPE(,FHdrCustomResolveVS,TEXT("/Engine/Private/HdrCustomResolveShaders.usf"),TEXT("HdrCustomResolveVS"),SF_Vertex);
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IMPLEMENT_SHADER_TYPE(,FHdrCustomResolve2xPS,TEXT("/Engine/Private/HdrCustomResolveShaders.usf"),TEXT("HdrCustomResolve2xPS"),SF_Pixel);
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IMPLEMENT_SHADER_TYPE(,FHdrCustomResolve4xPS,TEXT("/Engine/Private/HdrCustomResolveShaders.usf"),TEXT("HdrCustomResolve4xPS"),SF_Pixel);
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IMPLEMENT_SHADER_TYPE(,FHdrCustomResolve8xPS,TEXT("/Engine/Private/HdrCustomResolveShaders.usf"),TEXT("HdrCustomResolve8xPS"),SF_Pixel);
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IMPLEMENT_SHADER_TYPE(,FHdrCustomResolveFMask2xPS,TEXT("/Engine/Private/HdrCustomResolveShaders.usf"),TEXT("HdrCustomResolveFMaskPS"),SF_Pixel);
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IMPLEMENT_SHADER_TYPE(,FHdrCustomResolveFMask4xPS,TEXT("/Engine/Private/HdrCustomResolveShaders.usf"),TEXT("HdrCustomResolveFMaskPS"),SF_Pixel);
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IMPLEMENT_SHADER_TYPE(,FHdrCustomResolveFMask8xPS,TEXT("/Engine/Private/HdrCustomResolveShaders.usf"),TEXT("HdrCustomResolveFMaskPS"),SF_Pixel);
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