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- This change essentially made any calls to CaptureThisFrame capture whichever frame the render thread happened to be rendering at the same time, which might not be the current game thread frame if the capture has been paused. #rb Max.Chen #ROBOMERGE-OWNER: ryan.vance #ROBOMERGE-AUTHOR: andrew.rodham #ROBOMERGE-SOURCE: CL 6173353 via CL 6179352 via CL 6179514 #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 6218255 by andrew rodham in Dev-VR branch]