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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fac0b05ba77d025c40134b02027247bec0f4cf18
UnrealEngineUWP/Engine/Source/Runtime/Mac/CoreAudio/Private
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rob gay f18d5d2e5e Seekable Streams Using LPCM/ADPCM
#rb aaron.mcleran
https://p4-swarm.epicgames.net/reviews/6345090

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 6399748 via CL 6400508 via CL 6400529
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6460876 by rob gay in Dev-VR branch]
2019-05-15 03:53:13 -04:00
..
CoreAudioBuffer.cpp
#jira UE-72248 make sure that we do not null out USoundWave::ResourceData when UseResourceTrackingCVar is zero. Change default value for UseResourceTrackingCVar to 0. #fyi michael.trepka
2019-04-12 13:37:40 -04:00
CoreAudioDevice.cpp
Seekable Streams Using LPCM/ADPCM
2019-05-15 03:53:13 -04:00
CoreAudioEffects.cpp
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
CoreAudioSource.cpp
Audio - Discussed with Aaron; Hiding the bUseSpatialization behind a getter and setter so that we can control all spatialization with a cvar, the old behavior wasn't actually working, as several things could override the bUseSpatialization behavior of the WaveInstance.
2019-04-08 13:34:05 -04:00
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